Darkest Hour: Normandy 1944

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hsj40

FNG / Fresh Meat
May 19, 2006
67
0
0
55
columbus,ohio
Where is the King Tiger & Jagdpather i been waiting for those tanks for a long time.I like the new tank skins that tiger 1 tank skin. "WOW" Just wondering when the new tanks are all done will thay be put on any maps on red orchestra like the ISU-152 that would be great.I like to see Russia & USA tanks mix on a map on same side of battle.The King Tiger & Jagdpather tanks would be great on the big maps.
 
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protector

FNG / Fresh Meat
Mar 1, 2006
176
145
0
UK
The KT and JP are yet to be finished, the internals are being worked on as we speak and then they will be coded into the game, our main job at the moment is getting the sounds sorted and sorting out the crash error, after they are sorted we can work on other big issues like the optimizing/fixing of maps and texture issues.

We have a list together of what we believe needs to be done but please guys keep posting your crits and comments as they are all helpful.
 

ExoCet-NAW

FNG / Fresh Meat
Feb 17, 2006
436
32
0
Check the installer setup, as I have had someone say that it may point to C:/Program Files/Valve/Steam

instead of C:/Program Files/Steam/steamapps
 

Dead

FNG / Fresh Meat
Nov 22, 2005
51
0
0
Unplayable for me. Crashes with the message mentioned above after 1-5 Seconds every time.

Build RedOrchestra_Build_[2005-11-27_10.48]

OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 3195 MHz with 1022MB RAM
Video: Radeon X1950 Pro (6764)

General protection fault!

History: KBodyGetActor <- BodyGetDoubleRate <- KBuildPartitions <- KWorldStepSafeTime <- KTickLevelKarma <- TickAllActors <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level D-Day 0600hrs - Omaha Beach: Dog Green Sector <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 0012FF18 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
 

Atomskytten

Active member
Jul 18, 2006
467
54
28
48
I hope the DH team will solve the bug that causes the crash to desktop error soon otherwise the mod will die like the two other mods.
 

Max_Damage

FNG / Fresh Meat
Nov 21, 2006
2
0
0
UK
Hi,

Great mod ,but its crashes to desktop

I get a 20Mb log file

this is the end of the file . hope it helps

Code:
Warning: DH_Higgins_Boat DH-OmahaBeachDogGreenSector.DH_Higgins_Boat (Function ROEngine.ROWheeledVehicle.Tick:00AA) Accessed None 'Dust'
Warning: DH_Higgins_Boat DH-OmahaBeachDogGreenSector.DH_Higgins_Boat (Function ROEngine.ROWheeledVehicle.Tick:00AA) Accessed None 'Dust'
Warning: DH_Higgins_Boat DH-OmahaBeachDogGreenSector.DH_Higgins_Boat (Function ROEngine.ROWheeledVehicle.Tick:00AA) Accessed None 'Dust'
Warning: DH_Higgins_Boat DH-OmahaBeachDogGreenSector.DH_Higgins_Boat (Function ROEngine.ROWheeledVehicle.Tick:00AA) Accessed None 'Dust'
Warning: DH_Higgins_Boat DH-OmahaBeachDogGreenSector.DH_Higgins_Boat (Function ROEngine.ROWheeledVehicle.Tick:00AA) Accessed None 'Dust'
Warning: DH_Higgins_Boat DH-OmahaBeachDogGreenSector.DH_Higgins_Boat (Function ROEngine.ROWheeledVehicle.Tick:00AA) Accessed None 'Dust'
Warning: DH_Higgins_Boat DH-OmahaBeachDogGreenSector.DH_Higgins_Boat (Function ROEngine.ROWheeledVehicle.Tick:00AA) Accessed None 'Dust'
Warning: DH_Higgins_Boat DH-OmahaBeachDogGreenSector.DH_Higgins_Boat (Function ROEngine.ROWheeledVehicle.Tick:00AA) Accessed None 'Dust'
Warning: DH_Higgins_Boat DH-OmahaBeachDogGreenSector.DH_Higgins_Boat (Function ROEngine.ROWheeledVehicle.Tick:00AA) Accessed None 'Dust'
Warning: DH_Higgins_Boat DH-OmahaBeachDogGreenSector.DH_Higgins_Boat (Function ROEngine.ROWheeledVehicle.Tick:00AA) Accessed None 'Dust'
Warning: DH_Higgins_Boat DH-OmahaBeachDogGreenSector.DH_Higgins_Boat (Function ROEngine.ROWheeledVehicle.Tick:00AA) Accessed None 'Dust'
Warning: DH_Higgins_Boat DH-OmahaBeachDogGreenSector.DH_Higgins_Boat (Function ROEngine.ROWheeledVehicle.Tick:00AA) Accessed None 'Dust'
Warning: DH_Higgins_Boat DH-OmahaBeachDogGreenSector.DH_Higgins_Boat (Function ROEngine.ROWheeledVehicle.Tick:00AA) Accessed None 'Dust'
Warning: DH_Higgins_Boat DH-OmahaBeachDogGreenSector.DH_Higgins_Boat (Function ROEngine.ROWheeledVehicle.Tick:00AA) Accessed None 'Dust'
Warning: DH_Higgins_Boat DH-OmahaBeachDogGreenSector.DH_Higgins_Boat (Function ROEngine.ROWheeledVehicle.Tick:00AA) Accessed None 'Dust'
Log: (Karma): Not All Physics Parts Have Graphics Bones!
Log: (Karma): Not All Physics Joints Have Graphics Bones!
Critical: KBodyGetActor
Critical: BodyGetDoubleRate
Critical: KBuildPartitions
Critical: KWorldStepSafeTime
Critical: KTickLevelKarma
Critical: TickAllActors
Critical: ULevel::Tick
Critical: (NetMode=3)
Critical: TickLevel
Critical: UGameEngine::Tick
Critical: Level D-Day 0600hrs - Omaha Beach: Dog Green Sector
Critical: UpdateWorld
Critical: MainLoop
Critical: FMallocWindows::Free
Critical: FMallocWindows::Realloc
Critical: 0012FEF8 0 FArray
Critical: FArray::Realloc
Critical: 0*2
Critical: FMallocWindows::Free
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Log: Waiting for file streaming thread to finish...
Exit: OpenAL Audio subsystem shut down.
Localization: No localization: Window.IDDIALOG_CrashBox.IDC_CrashBox (int)
Exit: Exiting.
Log: FileManager: Reading 0 GByte 757 MByte 546 KByte 95 Bytes from HD took 33.952650 seconds (33.748650 reading, 0.204000 seeking).
Log: FileManager: 2.040034 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 06/07/08 15:20:43
 

Monkwarrior

FNG / Fresh Meat
Nov 21, 2005
1,144
2
0
The crashes kill all the fun indeed.
Started it 3 times, 2 times crashed to desktop during maploading.
I'm surprised this has not been noticed during playtesting.
If we can help with loggings, let us know.

Monk.
 

Killer9999

FNG / Fresh Meat
Nov 29, 2005
271
2
0
i never experinced this in play testing (but have since release) nor did anyone to my better knowledge just one of those things :(
 
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Bennanteno

FNG / Fresh Meat
Oct 7, 2007
165
1
0
Between crashes and bad optimization, the mod is almost unplayable. Hopefully a patch will fix such things.
 

Britney Federline

FNG / Fresh Meat
Nov 22, 2005
1,174
123
0
Last night on the Red Dawn server, there was a theory going around that you could minimize or even end the crashing by reducing the physics setting to low and not having shadows on.

Anyone else trying this?
 

Toolshed_Cl

FNG / Fresh Meat
Feb 3, 2008
4
0
0
Cologne, Germany
got this error after ~1 hour of playing:

Build RedOrchestra_Build_[2005-11-27_10.48]

OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel PentiumPro-class processor @ 2406 MHz with 2047MB RAM
Video: NVIDIA GeForce 8800 GTX (7516)

General protection fault!

History: KBodyGetActor <- BodyGetDoubleRate <- KBuildPartitions <- KWorldStepSafeTime <- KTickLevelKarma <- TickAllActors <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level D-Day 0600hrs - Omaha Beach: Dog Green Sector <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 0012FF18 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
 

worluk

FNG / Fresh Meat
Nov 21, 2005
2,226
85
0
setting Physic Details to low does NOT prevent the crash, first thing i tried ;)