Darkest Hour: Europe '44-'45 Returns!

  • Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/
  • Weve updated the Tripwire Privacy Notice under our Policies to be clearer about our use of customer information to come in line with the EU General Data Protection Regulation (GDPR) rules that come into force today (25th May 2018). The following are highlights of our changes:


    We've incorporated the relevant concepts from the GDPR including joining the EU and Swiss Privacy Shield framework. We've added explanations for why and how Tripwire processes customer data and the types of data that we process, as well as information about your data protection rights.



    For more information about our privacy practices, please review the new Privacy Policy found here: https://tripwireinteractive.com/#/privacy-notice

Comrade Kaizer

Grizzled Veteran
May 21, 2009
1,116
124
63
Sure, there's cobwebs in these parts of the forums but I'm pretty damn excited...

Darkest Hour is back!

It has been nearly 3 long years since Darkest Hour has seen an official update. Despite there being no plans for future updates, the game and our community has endured. As developers, it is inspiring for us to see that even in the wake of newer titles in recent years, Darkest Hour keeps bringing people back for its unique brand of game-play.

It’s with this inspiration that we have decided to continue official development of the game.

Our goals for this coming update are exciting and numerous. Aside from a staggering amount of quality-of-life changes and bug fixes, the update will also include brand new maps, game-play elements, vehicles and infantry tools which will add greater depth to existing levels and enhance the way the game is played.

Player input is important to us! As such, we will be open about our development process by keeping you in the loop on exciting changes and additions as they are being made. As always, we invite any and all feedback and discussion on our forums!

We look forward to the weeks and months ahead as we share the development journey with you, and we are excited to breathe new life into this game we love so much.

See you on the battlefield!

Sincerely,
The Darkest Hour Team

Source
 

Shadrach

Grizzled Veteran
May 2, 2006
2,690
400
83
Elitist Prick Ski Lodge
stian.freeshell.org
Well I'm in! DH always was the highest culmination of the Red Orchestra games. Awesome tanking, maps, gameplay - it had everything you needed for a good time.

If they could manage to spiff up the graphics of the old engine a bit too that would be amazing. There is already a lot of content, they just need to lure new players in with shiny looks ;)
 

RiccardoTheBeAst

FNG / Fresh Meat
Sep 19, 2009
578
126
0
Italy
Well I'm in! DH always was the highest culmination of the Red Orchestra games. Awesome tanking, maps, gameplay - it had everything you needed for a good time.

If they could manage to spiff up the graphics of the old engine a bit too that would be amazing. There is already a lot of content, they just need to lure new players in with shiny looks ;)

*

The news are really exciting! About the new players, well i see them often mistreated by more experienced players for their mistakes, this indeed kills the community.
 

Sulman

FNG / Fresh Meat
Nov 25, 2012
334
1
0
Pittsburgh, PA
Well that explains the steady uptick I've seen in numbers recently. I was rather shocked to see the 29th Server is regularly busy again.

The news are really exciting! About the new players, well i see them often mistreated by more experienced players for their mistakes, this indeed kills the community.

In what way?

The DH online experience has been - I do not exaggerate - some of the kindest I've experienced.