Darkest Hour Beta Version 1.1 Released!

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Captain Wilson

FNG / Fresh Meat
Jun 2, 2008
75
11
0
We are proud to announce the release of Darkest Hour Beta Version 1.1, which addresses a swathe of bugs reported after version 1.0 was released, includes several new maps and features and provides many changes to existing weapons and systems.

This upgrade will not only improve the game that our dedicated fans have been playing, but bring back the players who were disappointed with these bugs in our initial release, and we look forward to the expanded community this patch will provide.

Upgrade now at our Downloads page!


St. Fromond


This map features a revolutionary new approach to battles. It consists of 2 seperated zones, with fighting occurring simultaneously in both, and the outcome of the skirmish in one zone has a drastic impact on the battle raging in the other.

The Allies must Secure the town of St Fromond and the vital bridge accross the Vire River, but constant artillery is falling onto the bridge area making it almost impossible for the bridge to be captured and repaired.



A small squad of Allied tank crew are sent to silence these guns in the secondary zone in order to stop the shelling on the town. Once this objective is complete, the artillery barrages will cease on the main zone and the tank crew can then spawn into the main battle, where tanks will become available to assist in the attack.

Axis artillery crew and officers attempt hold the guns in the secondary zone. They must hold off the attack by the tankers to enable the artillery to continue shelling the town. If they fail to hold the guns, they will then spawn into the main battle to help defend the final objectives.
NOTE: This map release is beta due to lack of testers


Le Fosse


A small infantry only map, the Allies hold a hill with useable mortars situated at its peak. These mortars can be used to rain death down upon the advancing Germans. The Axis forces must capture a small cottage and a downed Stuka, before mounting a final assault on the hilltop Battery to take the mortar position and eradicate the Allied prescence in the area.
NOTE: This map release is beta due to lack of testers




Merville Manor


A follow on map from Merville Battery. After securing the gun emplacements, the night has passed without incident for the British paratroopers. With the break of dawn however, the Germans counterattack and the Allies must drive them back by pushing further into enemy territory. From the compound's rear gate, they must fight their way to the nearby manor house and once there, setup a base of fire to repel the advancing Axis forces.
NOTE: This map release is beta due to lack of testers




Foy


The incredibly popular custom map by DarkLight mapper SchutzeSepp is now official!

Elements of the 101st Airborne have advanced to the edge of the Bois Jacques forest on the outskirts of the town of Foy. Easy Company, 2nd battalion, 506th Parachute Infantry Regiment, and Item Company, 3rd Battalion, 506th Parachute Infantry Regiment of the 101st Airborne lead the Assault into the town of Foy at 0900 on 13January1945. Waiting for them however are the Pionier-Abteilung 26 (26th Volksgrenadier Engineer Battalion), a number of Anti-Tank guns from the Panzer-J
 

Yoshiro

Senior Community Manager
Staff member
Oct 10, 2005
13,575
4,165
113
Sounds like some good overall changes and additions guys. Will hopefully have a chance to check it out tonight.

Do you have a 1.1 full installer? I don't have 1.0 installed on my laptop which I'm on tonight.
 

Plattfuss

FNG / Fresh Meat
Jul 17, 2006
369
5
0
54
Germany
www.pzdf-clan.de
Great work, thx to the whole DH-Team!

Our download-mirrors:

Clientfiles:

Patch 1.0b to 1.1:

http://redorchestra.panzerdivision-frun ... ile_id=705

Full version 1.1 as rar-File:

http://redorchestra.panzerdivision-frun ... ile_id=706


Serverfiles:

Serverpatch 1.0b to 1.1:

http://redorchestra.panzerdivision-frun ... ile_id=707

Beta 1.1 Serverfiles Full:

http://redorchestra.panzerdivision-frun ... ile_id=676


Our servers are already updated:

78.143.25.218:7757 - [PzDF] Darkest Hour # 1 - Normandy 1944 - Beta 1.1 updated
78.143.25.218:6656 - [PzDF] Darkest Hour # 2 - Normandy 1944 - Beta 1.1 updated
 

Cleveland Steamer

FNG / Fresh Meat
Mar 29, 2006
87
0
0
North Coast
I always "F" these updates up. Can someone please explain to the mentally challenged how to update the game. IE: do we need to delete anything? What is the path/file we need to stick this new download, etc.
 

Yoshiro

Senior Community Manager
Staff member
Oct 10, 2005
13,575
4,165
113
I couldn't figure out how to do the 1.1 rar from Plat. Anybody else have anything? On that note I'm going to bed. On a more important note. You guys need to learn to release on a Friday so TWI can do some front page news for ya. Everybody goes home for the weekend.
 

=GG= Mr Moe

FNG / Fresh Meat
Mar 16, 2006
9,791
890
0
56
Newton, NJ
Great News! :)

However, I agree, a full installer is always best, prevents players (including me of course) from botching things up with the different patches.

Also, does this overwrite the darkesthour.ini and darkesthouruser.ini? It is always a major pain redoing custom settings etc and I don't think that was necessary with the other mods...
 
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Captain Wilson

FNG / Fresh Meat
Jun 2, 2008
75
11
0
@ Cleveland, if you already have DH up-to-date to 1.0b (the patch before this one), simply run the EXE you download from the link in our ModDB site (1.0b - 1.1 Upgrade). It will automatically find the right directory and automatically "make it work" :)

@ Yoshiro, I've been trying to upload the full installer to ModDB but it's too large. I'm working on it. In the meantime, you can use the other links provided (rar's) and just extract them to your desktop, then copy the 'DarkestHour' folder contents into your 'DarkestHour' folder within your RO directory. (Combine and overwrite them)

@ Mr Moe, no it doesn't overwrite those ini files. We purposely avoid doing that for those reasons.

Thanks for the positive feedback gents.
 

Yoshiro

Senior Community Manager
Staff member
Oct 10, 2005
13,575
4,165
113
Wilson want me to put you in contact with my guy at Fileplanet? He's usually pretty good at getting large files hosted quick. If so come bug me in RO's IRC channel.
 

SchutzeSepp

FNG / Fresh Meat
Sep 23, 2006
1,540
8
0
37
Would you say the performance is better in this version than it was in the first? The first one ran really slow on my PC.
well even though we didn't do anything to improve performance this time, it seems that the game runs better for some people who had trouble before.
 

Rends

FNG / Fresh Meat
Aug 9, 2006
65
0
0
Sounds great guys and thx for that.

One question:
any plans to make the maps more fps friendly?
I havn