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Darkest Hour 3.0 out Tonight!

Agenda_Suicide

FNG / Fresh Meat
Nov 25, 2005
513
69
0
Arizona
It's fun but the players are dicks. It doesn't help grow a community to call new players noobs. Or to tell them how crappy they are at the roles they're playing. A little encouragement goes along way to grow a community.
 
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LemoN

FNG / Fresh Meat
Feb 26, 2006
6,295
2,346
0
32
Prussotroll's Bridge
hill 108 was basically unplayable for me..
got stuck at every tiny bit of obstacle that was there, ladders didnt work, sometimes i even got stuck at open ground :confused:
 

I. Kant

FNG / Fresh Meat
Apr 9, 2007
1,516
286
0
Oh, it's a bummer that it's a complete re-download, not an update to the 2.0 release. Won't be getting this for the time being then (d/l limits).
 

Rak

FNG / Fresh Meat
Nov 23, 2005
3,543
677
0
32
D
I played around for half an hour. The content is really polished, weapons, tanks and models are pretty good. Maps look great as well. Almost on par or better than RO content with some exceptions in sound department. Props to DH devs for their quality work.

My problem is maps don't play so good. On Wach Am Rhein, our team(allied) just got steamrolled by Axis, thanks to their respawning "ownage machine" King Tiger. There's just nothing to do against it. Usual replys will suggest "you must use teamwork Luke", but teamwork is non existant in Public.

Then on Carentan, our team(allies of course, because axis is always stacked by strange tagged wannabe's) couldn't even cap one objective because we got raped by MG's. The map is quite linear, entrances to the town and objectives are very clear, and the most important is we didn't have a sniper while the Axis did. Thus they could keep taking out our MG's while exceptionally protecting theirs.

Then moving on to, Raid. This was rather more balanced and we could cap one objective before the timer ran out. Mh.

Hill 108, the map I raged. While we were losing time capping an empty objective, Axis are allowed to take positions for some meatgrinding. After we capped, the whole team got owned after springing out of the bushes in the middle. It was obvious they knew where we were, but we had no idea where they were around on that huge hill. They were even shooting into the bushes wildly so we were "spawn supressed". Flanking was not a successful choice, because I had to run hundreds of meters in the open before Axis players' eyes. I also got stuck in some places, especially at the trench static meshes. But the map does look wonderful.

So it was more of a frustration than joy for the first try. I hope I'll get a better impression next time :)
 

=GG= Mr Moe

FNG / Fresh Meat
Mar 16, 2006
9,798
890
0
54
Newton, NJ
Downloaded and tried, I must say very nice look and feel.

I like the suppression effects, very well done, although in some cases I got the suppression effects from friendlies standing beside me firing at the enemy. In those cases, I feel I wouldn't be quite so twitchy :p

Some maps ran out of reinforcement on both sides quite early into the battles...

Some of the areas where players spawn (behind sheds etc) are good, but in many cases players immediately come under fire when they go left or right. Great that players quickly get into action, but in general, it leaves them with very little option except to run and pray they get to cover in time, or crawl out of the spawn locations....

I like the fact that it is very difficult, almost to the point of frustration, and the fact that you really need teamwork to play.

So far, just those issues I commented on might be a problem if I am nitpicky, and I am sure some will probably be addressed, but I must say, a very nice job overall!!! :D

(I will have to post better more indepth comments over at the DH forums)
 

smokeythebear

FNG / Fresh Meat
Nov 21, 2005
2,298
633
0
31
Sheppards house
The new maps are OK. For the most part they look kind of bland. For all the french houses that exist in every level I would think you could make some custom textures for them so they look less like Stock RO.

Gameplay on most maps needs improvement as well. Brecourt is kind of silly. Me and the other MG on axis had a field day. There is no real cover and once you find the sweet spot you can just burst fire into the bushes and kill the Americans as they leave spawn without even seeing them.
 

LemoN

FNG / Fresh Meat
Feb 26, 2006
6,295
2,346
0
32
Prussotroll's Bridge
yup, spawns are a big problem, and some places could use more cover (goes for all maps)

basically you either have those cramped CQ parts where there is cover every second step, and then you have some parts where there is absollutley no cover at all for a few hundred meters you have to cross
 

Hunt3r.j2

FNG / Fresh Meat
Nov 5, 2007
123
1
0
The Garand is AMAZING. It used to be the strangest looking, as did many of the textures. All weapons are amazing now.

Oh, but the Thompson has weird wood now.
 

Stiler

FNG / Fresh Meat
Nov 24, 2005
353
62
0
36
TN
The thompson and m1 carbine look a bit small in the models hands to anyone else or is it just me?

The other weapons look great, those two just look a bit small compared to the models hands holding them to me.
 

Fedorov

FNG / Fresh Meat
Dec 8, 2005
5,729
2,774
0
I like it so far, but IMO the team should focus more on polishing and bug fixes rather than new content for now, there are a lot of little details that while they are not game breaking, they make the overall thing look a bit cheap or non-profesional, I think there are also some issues with hitboxes or hit detection, not sure about that, but I feel is much harder to hit people here than in stock RO.

please take this as a constructive criticism, I'm not trying to bash the mod in any way, and I'd like to congratulate you for the work done so far.
 

Shurek

FNG / Fresh Meat
May 21, 2006
857
13
0
www.darkesthourgame.com
DH uses stock RO player hit detection. Lag can cause the impression that hits aren't registering. This is client side/server related. I was certainly killing (and getting killed) as much as usual when playing infantry.

A hotfix is in the works for the major map bugs. It will automatically update your DH build through Steam.

@Kipper: oh...nevermind.
 

smokeythebear

FNG / Fresh Meat
Nov 21, 2005
2,298
633
0
31
Sheppards house
The layouts of some maps are ridiculous. On Carentan it's too easy to spawn camp for allies. In the left rear buildings the Germans spawn in plain sight and there is no spawn protection. You can kill people as soon as they appear.





It must have been frustrating for the people who I killed multiple times within a second of spawning...