Dark Souls! You are already dead...

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LightsabeR

FNG / Fresh Meat
Dec 22, 2010
1,223
606
0
What does that even mean???
Lets say you have a 1920x1080 resolution monitor. The game allows you to set that resolution, but the quality of textures is equivalent to a 1280x720 resolution.

Basically the same effect if you watch a low quality video on a small monitor, and it looks fine, yet if you watch it on a larger monitor, it looks a bit less sharp, since the image is "stretched" to fit the screen.


At least that's how I understand it.
 
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Fedorov

FNG / Fresh Meat
Dec 8, 2005
5,726
2,774
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While there is no mod support, I suspect we will be seeing an unofficial hi-res texture pack. That's the first thing people mod for most games, right after the nude patches.
 

Xendance

FNG / Fresh Meat
Nov 21, 2005
4,484
572
0
32
Elitist Prick Club RS Branch
Lets say you have a 1920x1080 resolution monitor. The game allows you to set that resolution, but the quality of textures is equivalent to a 1280x720 resolution.

Basically the same effect if you watch a low quality video on a small monitor, and it looks fine, yet if you watch it on a larger monitor, it looks a bit less sharp, since the image is "stretched" to fit the screen.


At least that's how I understand it.

What textures? Makes no sense to me.
 

LightsabeR

FNG / Fresh Meat
Dec 22, 2010
1,223
606
0
What textures? Makes no sense to me.
Being on the Rising Storm team I suspect you know more about game developing than I do. So if I'm wrong, correct me.

From the info we have, the game wont have high res textures. So, what do you mean by "what textures?" ?
 

Grobut

FNG / Fresh Meat
Apr 1, 2006
3,623
1,310
0
Denmark
Lets say you have a 1920x1080 resolution monitor. The game allows you to set that resolution, but the quality of textures is equivalent to a 1280x720 resolution.

That terminology doesen't really work..

Textures are measured in Pixels-x-Pixels, and there's really no "right" size that correlates to any screen resolution, quite frankly, bigger is always better regardles of the resolution.
 

Murphy

FNG / Fresh Meat
Nov 22, 2005
7,069
743
0
34
liandri.darkbb.com
Lets say you have a 1920x1080 resolution monitor. The game allows you to set that resolution, but the quality of textures is equivalent to a 1280x720 resolution.

Basically the same effect if you watch a low quality video on a small monitor, and it looks fine, yet if you watch it on a larger monitor, it looks a bit less sharp, since the image is "stretched" to fit the screen.


At least that's how I understand it.
What you're describing is a game that runs in 720p, native, and is then upscaled to (but not actually rendered at) 1080p.

The resolution of textures has nothing to do with this. Screen resolution (what you're talking about) determines how many pixels of delicious detail you get displayed per square inch of your monitor.
The texture resolution determines how many pixels are painted on a square inch of an ingame wall.

Here are a couple of comparison screenshots taken in Killing Floor:
Spoiler!


Hope this helps.
 

Grimreapo

FNG / Fresh Meat
Jul 5, 2011
370
141
0
Honestly, would you rather dev not say anything and sneak such issues into a game (like every other dev, even certain indie ones) or would you like them to have the massive balls to say they are not making a perfect product?

This is MASSIVE for a Japanese developer, no one expected there to be a port and many in the PC community wanted to the game as soon as possible but just as soon as some warts show up the people are moaning again. Sure it would be nice to have high rez textures and no frame rate issues in certain sections of the game but I dont mind, if this port gives the From software guys experiences on how to make the next game better PC and unlike a certain massive "RPG" I'm betting it will be playable on day one...

Dark Souls was never about the graphics...
 

tofupunk

FNG / Fresh Meat
Nov 2, 2010
457
187
0
Sweden
I don't really care how massive it is for a Japanese developer. Some warts? Are you kidding? No PC specific controls and framerate issues, locked at 30(?) fps, PS3 size textures only and GFWL. Not touching that with a ten foot pole and I urge others not to support this.
 

Zennousha

FNG / Fresh Meat
Mar 1, 2006
1,019
266
0
34
Kelowna, British Columbia, Canada
I don't really care how massive it is for a Japanese developer. Some warts? Are you kidding? No PC specific controls and framerate issues, locked at 30(?) fps, PS3 size textures only and GFWL. Not touching that with a ten foot pole and I urge others not to support this.

I was going to let the GFWL slide, but as soon as visual fidelity and loss of frame-rate came into the picture it was a no go. Probably wouldn't consider it even for a steam sale.

Hopefully the poor sales will get the message across. Do it right or not at all.
 

AsoBit

FNG / Fresh Meat
Nov 23, 2005
870
174
0
33
Kansas City, MO
www.flickr.com
Yeah if they did this right and really worked to make it run well on PC I would have bought it on release day to support it (which I almost never do). But considering they're just going to leave it as is I doubt I'll bother even after sales.

I'll buy it used for PS3 when it's $15
 

NoxNoctum

FNG / Fresh Meat
Jun 15, 2007
2,968
722
0
Just cause it's not optimized doesn't mean it won't have better frames than on PS3 if your computer is beefy does it?

I'll buy this regardless if my computer (pretty old) can handle it.

And ya people criticize them but at least they're being upfront about it.
 

Zennousha

FNG / Fresh Meat
Mar 1, 2006
1,019
266
0
34
Kelowna, British Columbia, Canada
I was willing to hold my tongue over GFWL, and bite my lip over low resolution textures, but 30 frames locked on top of everything else is just outright pathetic and not worth the money.

I'll pick this up for a fiver at best on a steam sale.
 

Murphy

FNG / Fresh Meat
Nov 22, 2005
7,069
743
0
34
liandri.darkbb.com
The locked framerate is probably because the game literally works with frames for the game-mechanics like old 2d fighting games!
Allowing different framerates would mess up the timing completely unless they rewrite the entire game. I assume. Only explanation that makes sense to me.
Perfectly locked 30 fps is ok for a 3rd person game though.

Why they would only render the game at 720p and only allow upscaling rather than higher resolutions... hm, maybe they have some HUD effects where they just blend textures over the screen and a different resolution would only make them cover parts of the screen? Kind of hackish and should not be that impossible to change for a port!?

I highly doubt controls for anything other than an xbox360 controller for windows (tm) are going to be comfortable seeing how extremely shoddy the rest of the port is.. I doubt they're going to put effort into this.:(