Honestly I was skeptical at first because I didnt really enjoy Danzig as a mod map.
This Tripwire version is top notch.
Congrats and big thumbs up to the mapping team (and testers too)
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The detail involved really makes the map shine. I love how the rooms are littered and torn up. The wine cellar is beautiful. The Market Square is so nicely setup now with all of the cover provided... which leads me to my next point.
In terms of gameplay, the flow has increased ten fold. The old Danzig, post Bridge cap, was a lot of door camping by the Germans if anyone can remember that. Sas had a good point about how the objectives in the mod version were wide open and easily cleared. Now the Germans are forced to look for embedded Russians (which is great).
Nades at the Bridge arent really an issue if you use your head. Lots of options to work with in order to avoid them. Wantonly rushing forward isnt the best idea. I'll leave it at that. (Devs, please DO NOT reduce nades because some players insist on doing the same thing all the time)
Even though I had a limited window with which to game yesterday, I managed a few full matches on the Tripwire server and was able to see that this map will hold many good hours of fun in the future. I can only imagine what a clan match on this thing would be like... wow.
I could go on, but I've expressed my opinion clearly as it is. Visually - its there.. Gameplay flow - its there.. a server with good players running this map - I'm THERE
edit... meat_sim pwns