Really? I didn't notice...
hehe, you quoted "nad throwing position"
You both quoted nad throwing position that I originaly posted...
Ok lets end that bit right here.
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Really? I didn't notice...
hehe, you quoted "nad throwing position"
You both quoted nad throwing position that I originaly posted...
Ok lets end that bit right here.
You both quoted nad throwing position that I originaly posted...
Ok lets end that bit right here.
Remember boys and girls, you can go across the boat in the middle and the dock behind the wall is IN the cap zone and OUT of nade range unless they come in directly from the side (in which case they should have been shot by your sniper/mger/riflemen long before they get into a nade throwing position.
As for all the so called "choke points". There are multiple (3/4 or MORE) ways into and out of every objective. Don't just go the same way into a heavy defense. Probe the other entrances, or use them to attack the known defenders to let your buddies in.
And in most locations on the map their is enough ruble that a single nade shouldn't take out more then a few people near each other if the team is spread out even the slightest behind different bits of cover.
I'm sure you will start seeing better play as people learn the map.
heh, you quoted someone who quoted "nad throwing"hehe, you quoted "nad throwing position"