I have a custom Zed coded that I'd like to change the texture and material that it displays on the mesh. It extends off of KFPawn_ZedBloat.
Basically its buffed ZedBloat damagewise, movement speed,XP, and dosh reward.
How would I go about coding the new texture and material to display and force clients to download the upk containing custom texture and material forcing custom render in server?
I have tried making references to the new texture and material within its defaultproperties but no joy.
Any ideas from you coders?
Basically its buffed ZedBloat damagewise, movement speed,XP, and dosh reward.
How would I go about coding the new texture and material to display and force clients to download the upk containing custom texture and material forcing custom render in server?
I have tried making references to the new texture and material within its defaultproperties but no joy.
Code:
BodyMaterial=MaterialInstanceConstant'OSGMat.Boss_INST'
Any ideas from you coders?
Spoiler!