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Code Custom Zed settings

oldschool

Grizzled Veteran
May 1, 2015
377
37
NYC
osghc.com
I have a custom Zed coded that I'd like to change the texture and material that it displays on the mesh. It extends off of KFPawn_ZedBloat.


Basically its buffed ZedBloat damagewise, movement speed,XP, and dosh reward.


How would I go about coding the new texture and material to display and force clients to download the upk containing custom texture and material forcing custom render in server?

I have tried making references to the new texture and material within its defaultproperties but no joy.
Code:
BodyMaterial=MaterialInstanceConstant'OSGMat.Boss_INST'


Any ideas from you coders?
Spoiler!