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KF Custom Zed, Custom Hitbox

Basically these values are needed to be edited:
- CollisionSize, CollisionRadius (using SetCollisionSize()) [General collision cylinder]
- ColOffset, ColRadius, ColHeight [Extended collision cylinder]

As you are using the gorefast as base you maybe also need to change those:
- SeveredArmAttachScale, SeveredLegAttachScale, SeveredHeadAttachScale [Proper gore start points]
- OnlineHeadshotOffset, OnlineHeadshotScale

You can use my TheTestmap-2 to debug every collision box and the headzone if you like.
 
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Basically these values are needed to be edited:
- CollisionSize, CollisionRadius (using SetCollisionSize()) [General collision cylinder]
- ColOffset, ColRadius, ColHeight [Extended collision cylinder]

As you are using the gorefast as base you maybe also need to change those:
- SeveredArmAttachScale, SeveredLegAttachScale, SeveredHeadAttachScale [Proper gore start points]
- OnlineHeadshotOffset, OnlineHeadshotScale

You can use my TheTestmap-2 to debug every collision box and the headzone if you like.


Thank you very much, great to see people still around to help with these things.

Quick question though, how do I get the collision boxes to show on the testmap?

Like: http://forums.tripwireinteractive.com/showthread.php?t=77709

cylinder.jpg


Thank you
 
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