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In KF1 SDK I was able to import custom textures and static meshes and save it within the map (.rom) , it is possible to do that within the kf2 sdk?
Right now I have two files, the map (.kfm) and the file containing the custom textures and static meshes I think (.upk). I'm not sure where I put the .upk file for the custom textures to show in-game
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