Custom Sound Effects Very Quiet :/

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HaTeMe

FNG / Fresh Meat
Nov 20, 2009
2,675
549
0
Behind You!
So, I imported a custom sound effect on my map but for some reason its extremely quiet in both sound browser and when implemented in the map. That means theres nothing wrong with my sound-actor settings, but its the sound file thats somehow tuning down the volume upon being imported.

Its a 16bit stereo wav file.

Any idea what could make a sound so quiet?
 

KiCk3R

FNG / Fresh Meat
Mar 20, 2009
390
57
0
Shropshire UK
Its always been quiet in game and the editor with custom sounds.
I would recommend creating them into OGG files, and making the sounds come from that. (That way its louder)

You could also, place the sound into an actor (say a triggerlight) and increase the radius of sound + SoundVolume. Also remember to turn SoundOcclusion to NONE ( I think this means it can penetrate through walls + statics )

Best way I found is to make it into an OGG file, and make it come on as triggered music.
 

HaTeMe

FNG / Fresh Meat
Nov 20, 2009
2,675
549
0
Behind You!
Its always been quiet in game and the editor with custom sounds.

No, Im talking about impossible to hear type of quiet. My other sound effect worked fine, I was able to hear it in game too. The other one, no chance.

Best way I found is to make it into an OGG file, and make it come on as triggered music.

Bad idea, then players cant turn it down using the effects volume modifier, instead it affects on the music volume. So if they want to turn music off but hear the effects, they cant if its an ogg file.

You could also, place the sound into an actor (say a triggerlight) and increase the radius of sound + SoundVolume. Also remember to turn SoundOcclusion to NONE ( I think this means it can penetrate through walls + statics )

I know but thats not helping.
 

Fel

FNG / Fresh Meat
Aug 9, 2009
1,991
487
0
In Mission Mode
I take the sound effect and load them into my own sudiio master program and just increas the volume with a Normalize feature (that way the ampiedance doesnt distort with a volume increase) then save the sound again as a MONO WAV 16BIT. then im port back in. works like a charm

DONT make it stereo wave 1- bigger file 2- the game will make it stereo for you

List of sound mastering programs to use
-------
CakeWalk Sonar (i think theres a free demo cakewalk version)

Ableton Live

Audio Pro Tools

EDIT: Might try 1st saving the sound file as a MONO that might fix it, but i alawys increase the volume of the sound and save as mono before I import the effect into the map.
 
Last edited:

HaTeMe

FNG / Fresh Meat
Nov 20, 2009
2,675
549
0
Behind You!
Tried increasing the sound volume with another program earlier but it had no effect either. I will try saving it as mono.
 

RoBoT

FNG / Fresh Meat
Mar 21, 2009
1,155
156
0
33
Syria
the last 2 custom sounds I added and worked were like

1/ Bit Rate 705kbps
Audio sample size 16bit
channels 1(mono)
audio sample rate 44kHz

^^^^^
it was short loop sound effect

2/ Bit Rate 1411kbps
Audio sample size 16bit
channels 2(stereo)
audio sample rate 44kHz

^^^^^
it was long music but as sound effect in map


and both i did increase the volume in windows movie maker
hope that works
 

Fel

FNG / Fresh Meat
Aug 9, 2009
1,991
487
0
In Mission Mode
You dont want to import a Stereo sound because the file size will be larger. And becides the game will make the Mono sound into stereo.