Hi, I've created a custom skeletal mesh with corresponding textures that are used in an MIC which I've assigned to the mesh itself.
The MIC appears correctly in the editor test however when I load up the map in KF2 it only shows the blue and white checkered missing texture pattern on the model unless it's assigned to a static mesh instead like other areas of the map which are displaying just fine, from what I've gathered it's looking like a skeletal mesh problem and not a packaging one.
Was wondering if anyone else has run into this issue and or knows of a solution?
Thanks!
The MIC appears correctly in the editor test however when I load up the map in KF2 it only shows the blue and white checkered missing texture pattern on the model unless it's assigned to a static mesh instead like other areas of the map which are displaying just fine, from what I've gathered it's looking like a skeletal mesh problem and not a packaging one.
Was wondering if anyone else has run into this issue and or knows of a solution?
Thanks!
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