Name: Custom Rifle
Caliber: .300 H&H
Special: Incendiary Ammo (Firebug-only)
Capacity: 1 + 14
Reload Time: 3.5 seconds (4.0 including time for recoil and then loading)
Recoil: 5 degrees
Scope: 4x with Illuminated Duplex reticule ([url]http://www.opticsbestbuy.com/Shared/Images/Leupold/Leupold-Illuminated-Duplex-Reticle.gif[/URL])
Base Damage: 550 + 65 Burn/Sec
Headshot Multiplier: 2.25 (1237.5 HS damage, 1856.25 if SS6)
Ten Second Damage Output (Non-Firebug): 1100
Ten Second Damage Output (Firebug): 1750
Ten Second Headshot Damage Output (Non-Firebug): 2475
Ten Second Headshot Damage Output (Firebug): 3125
Ten Second Headshot Damage Output (Sharpshooter 6): 3712.5
Cost: 2500 pounds (750 FB6)
Ammo Cost: 10 pounds/cartridge
Weight: 10 blocks
Description: Custom .300 H&H single shot sniper rifle, equipped with 4x illuminated scope. High shot damage.
This weapon is more of a benchrest type gun than a mobile sniper's weapon, so the high weight should be pretty self-explanatory, as well as it having a pretty high burst damage, especially with a headshot. Not really sure about the damage per second with a burn, but it didn't seem entirely right that even a Sharpshooter could have a much better use of the weapon than the Firebug (although the price should put off SS players versus FB's with the discounts). Hopefully it's obvious why I didn't want this to be a Sharpie's weapon, but if it isn't...
SS6 Single Headshot (140% bonus): 2970 (compare to 2880 of the CB w/SS6)
Still playing with the damage values though. I want something that basically works better for non-SS players than the Crossbow, but at a much higher price (you pay for that scope!), but the Crossbow is still much better choice in the hands of an SS while even being much cheaper. Might be a bit extreme with a 4x scope, but it certainly would make the gun near useless in close combat (not to mention the reload time).
Just to mention, not entirely sure if really this should be more a Firebug weapon (incendiary purpose), or maybe a better one for support (mostly due to weight, but wouldn't make sense to have incendiary ammo then). However, I'm trying to avoid it being a Sharpshooter weapon.
Any thoughts or suggestions? (I am playing a bit with damage values if it was to be something for the SS perk though)
Caliber: .300 H&H
Special: Incendiary Ammo (Firebug-only)
Capacity: 1 + 14
Reload Time: 3.5 seconds (4.0 including time for recoil and then loading)
Recoil: 5 degrees
Scope: 4x with Illuminated Duplex reticule ([url]http://www.opticsbestbuy.com/Shared/Images/Leupold/Leupold-Illuminated-Duplex-Reticle.gif[/URL])
Base Damage: 550 + 65 Burn/Sec
Headshot Multiplier: 2.25 (1237.5 HS damage, 1856.25 if SS6)
Ten Second Damage Output (Non-Firebug): 1100
Ten Second Damage Output (Firebug): 1750
Ten Second Headshot Damage Output (Non-Firebug): 2475
Ten Second Headshot Damage Output (Firebug): 3125
Ten Second Headshot Damage Output (Sharpshooter 6): 3712.5
Cost: 2500 pounds (750 FB6)
Ammo Cost: 10 pounds/cartridge
Weight: 10 blocks
Description: Custom .300 H&H single shot sniper rifle, equipped with 4x illuminated scope. High shot damage.
This weapon is more of a benchrest type gun than a mobile sniper's weapon, so the high weight should be pretty self-explanatory, as well as it having a pretty high burst damage, especially with a headshot. Not really sure about the damage per second with a burn, but it didn't seem entirely right that even a Sharpshooter could have a much better use of the weapon than the Firebug (although the price should put off SS players versus FB's with the discounts). Hopefully it's obvious why I didn't want this to be a Sharpie's weapon, but if it isn't...
SS6 Single Headshot (140% bonus): 2970 (compare to 2880 of the CB w/SS6)
Still playing with the damage values though. I want something that basically works better for non-SS players than the Crossbow, but at a much higher price (you pay for that scope!), but the Crossbow is still much better choice in the hands of an SS while even being much cheaper. Might be a bit extreme with a 4x scope, but it certainly would make the gun near useless in close combat (not to mention the reload time).
Just to mention, not entirely sure if really this should be more a Firebug weapon (incendiary purpose), or maybe a better one for support (mostly due to weight, but wouldn't make sense to have incendiary ammo then). However, I'm trying to avoid it being a Sharpshooter weapon.
Any thoughts or suggestions? (I am playing a bit with damage values if it was to be something for the SS perk though)