Custom Scoped Single Shot Rifle

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OCAdam

FNG / Fresh Meat
Apr 13, 2011
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Name: Custom Rifle
Caliber: .300 H&H
Special: Incendiary Ammo (Firebug-only)
Capacity: 1 + 14
Reload Time: 3.5 seconds (4.0 including time for recoil and then loading)
Recoil: 5 degrees
Scope: 4x with Illuminated Duplex reticule ([url]http://www.opticsbestbuy.com/Shared/Images/Leupold/Leupold-Illuminated-Duplex-Reticle.gif[/URL])
Base Damage: 550 + 65 Burn/Sec
Headshot Multiplier: 2.25 (1237.5 HS damage, 1856.25 if SS6)
Ten Second Damage Output (Non-Firebug): 1100
Ten Second Damage Output (Firebug): 1750
Ten Second Headshot Damage Output (Non-Firebug): 2475
Ten Second Headshot Damage Output (Firebug): 3125
Ten Second Headshot Damage Output (Sharpshooter 6): 3712.5
Cost: 2500 pounds (750 FB6)
Ammo Cost: 10 pounds/cartridge
Weight: 10 blocks

Description: Custom .300 H&H single shot sniper rifle, equipped with 4x illuminated scope. High shot damage.

This weapon is more of a benchrest type gun than a mobile sniper's weapon, so the high weight should be pretty self-explanatory, as well as it having a pretty high burst damage, especially with a headshot. Not really sure about the damage per second with a burn, but it didn't seem entirely right that even a Sharpshooter could have a much better use of the weapon than the Firebug (although the price should put off SS players versus FB's with the discounts). Hopefully it's obvious why I didn't want this to be a Sharpie's weapon, but if it isn't...

SS6 Single Headshot (140% bonus): 2970 (compare to 2880 of the CB w/SS6)

Still playing with the damage values though. I want something that basically works better for non-SS players than the Crossbow, but at a much higher price (you pay for that scope!), but the Crossbow is still much better choice in the hands of an SS while even being much cheaper. Might be a bit extreme with a 4x scope, but it certainly would make the gun near useless in close combat (not to mention the reload time).

Just to mention, not entirely sure if really this should be more a Firebug weapon (incendiary purpose), or maybe a better one for support (mostly due to weight, but wouldn't make sense to have incendiary ammo then). However, I'm trying to avoid it being a Sharpshooter weapon.

Any thoughts or suggestions? (I am playing a bit with damage values if it was to be something for the SS perk though)
 

C_Gibby

FNG / Fresh Meat
Jan 18, 2010
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Bad idea, I'd say. As if giving the firebug a MAC10 machinepistol wasn't controversial for some enough, why give him a sniper rifle? It just has very little to do with his role. The firebug is about covering a large area with fire in a short amount of time doing damage over time, not sniping.
 
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Entangler

FNG / Fresh Meat
Jul 12, 2009
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Sydney, Australia
I don't see what purpose this weapon serves. I don't think the game needs a proper sniper rifle, and besides, giving one to a perk other than Sharpshooter is just strange. I can see how the high burn damage is supposed to make it a pseudo-heavy hitter for the Firebug, but it's still a bit weird. (And it kind of shoots itself in the foot in that department, anyway - hitting that hard would enrage a Flesh Pound instantly, not giving time for the burn to have much effect. Is it specifically for Scrakes and the Patriarch?)

Also, a little clarification: The comparison to the Crossbow is hypothetical, right? Because the numbers at the top imply the Sharpshooter doesn't receive the full on-perk headshot bonus with it, but the comparison shows what'd happen if it did. Presumably that's the idea, but if so, you might want to slip in the words "if it received the" before "140% bonus" just so there isn't any doubt.
 

OCAdam

FNG / Fresh Meat
Apr 13, 2011
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I don't see what purpose this weapon serves. I don't think the game needs a proper sniper rifle, and besides, giving one to a perk other than Sharpshooter is just strange.

Maybe it's just me, but I tend to be engaging a lot of Specimens at long range. Also, I was trying to find a weapon class that isn't really represented by the base weaponry (although admittedly the Crossbow is close in the way you use it in the game). I had another idea for a slug gun and another pistol (a 1911 to be more exact there), but I just went with this one for the time being.

I can see how the high burn damage is supposed to make it a pseudo-heavy hitter for the Firebug, but it's still a bit weird. (And it kind of shoots itself in the foot in that department, anyway - hitting that hard would enrage a Flesh Pound instantly, not giving time for the burn to have much effect. Is it specifically for Scrakes and the Patriarch?)

I was originally having it based around the Scrake, but a bit on the Bloat (if not HS on Normal). It is still meant for the higher end Specimens, but a bit more of the support style weapon. I did have another idea for the rifle, but basically it was removing the scope and increase the base damage while reducing the HS multiplier. Like I said before, I'm open to suggestions on the amounts of damage and such.

Also, a little clarification: The comparison to the Crossbow is hypothetical, right? Because the numbers at the top imply the Sharpshooter doesn't receive the full on-perk headshot bonus with it, but the comparison shows what'd happen if it did. Presumably that's the idea, but if so, you might want to slip in the words "if it received the" before "140% bonus" just so there isn't any doubt.

I had a chart of the damages I was working in OpenOffice, so I do have a few things set around with that. I'll just try to recreate part of it here.

(value 1 is Custom Rifle as FB weapon, value 2 is Crossbow, value 3 is Custom Rifle as a SS weapon)
Base Damage-----550---300---550
HS Mult-----2.25---4---2.25
Burn Damage-----65---N/A---N/A
HS Damage-----1237.5---1200---1237.5
HS Damage SS6-----1856.25---2880---2970

---

So I've tweaked a few values (and am basing these on running the weapon as SS perk). Let me know what you think of the changes. I think this way when you get the cash, you can decide between rapid fire (M14 EBR) or burst damage (Custom Rifle). Also slowed the reload a bit.

Name: Custom Rifle
Caliber: .300 H&H
Capacity: 1 + 14
Reload Time: 4.5 seconds (5.0 including time for recoil and then loading)
Recoil: 5 degrees
Scope: 4x with Illuminated Duplex reticule
Base Damage: 550
Headshot Multiplier: 2.0 (1100 HS damage, 2640 if SS6)
Ten Second Damage Output: 1100
Ten Second Headshot Damage Output (Off-Perk): 2200
Ten Second Headshot Damage Output (Sharpshooter 6): 5280
Cost: 2500 pounds (750 SS6)
Weight: 10 blocks

Description: Custom .300 H&H single shot rifle, equipped with 4x illuminated scope. High base damage.
 

CandleJack

FNG / Fresh Meat
Dec 2, 2009
3,399
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VIC
Seems like you're after an incendiary M99.

I suppose you could mod the existing M99 to fit the bill then.
 

OCAdam

FNG / Fresh Meat
Apr 13, 2011
288
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Hmm... looked a bit more into what roles haven't really been done with the base weaponry, and ended up with looking at a weapon that was suited to long range time damage (with FT as short range and MAC-10 as mid range). Kinda makes the initial single shot idea a bit useless, but I don't want to make a new thread when the idea is more an evolution of the base concept of long range and firebug.

Name: AR-15
Caliber: .223 Remington
Capacity: 10 + 40 (75 reserve if FB6, or 5 per level)
Reload Time: 2.0 seconds
Recoil: 5 degrees
Scope: 1.5x with Illuminated Duplex reticule
Base Damage: 25
Headshot Multiplier: 1.1 (27.5 HS damage)
Ten Second Damage Output (perk-less): 750
Ten Second Damage Output (FB6): 1450
Cost: 2500 pounds (750 SS6)
Weight: 6 blocks

Description: Civilian semi-auto rifle with a light zoom scope.

This time around with a bit of a small magazine capacity and a pretty weak impact damage along with weaker fire damage. Keeping it semi-auto though so it's meant for longer range and setting Specs alight. Considering it can take a while for a Zed to reach the team in something like Mountain Pass, it should be definitely suited towards the long range time damage role.

High recoil with the weapon should also make it more difficult to use, but I'm not sure if 5 degrees is enough really. A small explanation of the TSDOs: perk-less is simply no burn damage and all body shots, FB6 includes fire damage after the initial 160% damage.
 

C_Gibby

FNG / Fresh Meat
Jan 18, 2010
7,275
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AR-15
Caliber: .223 Remington
Scope: 1.5x with Illuminated Duplex reticule

Description: Civilian semi-auto rifle with a light zoom scope.

This time around with a bit of a small magazine capacity and a pretty weak impact damage along with weaker fire damage. Keeping it semi-auto though so it's meant for longer range and setting Specs alight. Considering it can take a while for a Zed to reach the team in something like Mountain Pass, it should be definitely suited towards the long range time damage role.

You's trollan'. :IS2:
 

Lucidius134

FNG / Fresh Meat
Jan 8, 2011
405
168
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Name: AR-15 for Firebug
Caliber: .223 Remington
Scope: 1.5x with Illuminated Duplex reticule
Cost: 2500 pounds (750 SS6)
Weight: 6 blocks

Description: Civilian semi-auto rifle with a light zoom scope.

ccc32d3a8afe5f13f4d36942f6c168d3.png


http://forums.tripwireinteractive.com/showthread.php?t=50969&highlight=firebug+rifle

Totally original suggestion.
 

OCAdam

FNG / Fresh Meat
Apr 13, 2011
288
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You's trollan'. :IS2:
Not that powerful for longer range, but they are accurate still. A friend of mine owns a comp AR (ironsights only) and does fire it at ranges of 300 yards with pretty good accuracy. So don't tell it's ridiculous for this sort of application.

Now, if you could give some actual constructive criticism to /help/ me figure something better, I'd be much obliged to listen. I am trying to work off of weapons that I have available to try making a model for, but it's not like I've got an armory laying around.
 

Zoridium JackL

FNG / Fresh Meat
Mar 20, 2011
263
118
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Australia
look, just because an AR-15 can be used for that doesn't mean that that it is the choice to go with, im no expert, but there are probably better guns that fit within KF more, and serve the purpose you want even better.
 

OCAdam

FNG / Fresh Meat
Apr 13, 2011
288
49
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I believe I have an old model I did several years ago of an HK417 with a scope attached. Maybe this weapon would be better suited? I would only then need to update that model to what I can do now and see about figuring animations and such (and find a texture artist... I can't make a texture at all). Of course, also after figuring weapon damage and handling values.
 

CandleJack

FNG / Fresh Meat
Dec 2, 2009
3,399
1,059
0
VIC
Hmm... looked a bit more into what roles haven't really been done with the base weaponry, and ended up with looking at a weapon that was suited to long range time damage (with FT as short range and MAC-10 as mid range). Kinda makes the initial single shot idea a bit useless, but I don't want to make a new thread when the idea is more an evolution of the base concept of long range and firebug.

Name: AR-15
Caliber: .223 Remington
Capacity: 10 + 40 (75 reserve if FB6, or 5 per level)
Reload Time: 2.0 seconds
Recoil: 5 degrees
Scope: 1.5x with Illuminated Duplex reticule
Base Damage: 25
Headshot Multiplier: 1.1 (27.5 HS damage)
Ten Second Damage Output (perk-less): 750
Ten Second Damage Output (FB6): 1450
Cost: 2500 pounds (750 SS6)
Weight: 6 blocks

Description: Civilian semi-auto rifle with a light zoom scope.

This time around with a bit of a small magazine capacity and a pretty weak impact damage along with weaker fire damage. Keeping it semi-auto though so it's meant for longer range and setting Specs alight. Considering it can take a while for a Zed to reach the team in something like Mountain Pass, it should be definitely suited towards the long range time damage role.

High recoil with the weapon should also make it more difficult to use, but I'm not sure if 5 degrees is enough really. A small explanation of the TSDOs: perk-less is simply no burn damage and all body shots, FB6 includes fire damage after the initial 160% damage.

I believe this is the 22nd recorded AR15/M16/M4 suggestion, we need to alert the guy counting.

Personally i doubt that a civilian rifle such as this would be in the hands of a civilian in the setting of Killing Floor.

A 5.56x45mm NATO military rifle would be a much more plausible idea.
Such a rifle is the G36C in use with the British police. Note it's not the picatinny rail version but the built-in scope version.
 

Undedd Jester

FNG / Fresh Meat
Oct 31, 2009
3,065
881
0
Sheffield, England
All Firebug weapons should concentrate on crowd control and Damage Over Time, not taking on big specimens. Unless each bullet of this rifle did 40 damage maximum it breaks this mentality, and thats just silly.

Gonna have to be a no from me as a Firebug weapon
 
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OCAdam

FNG / Fresh Meat
Apr 13, 2011
288
49
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I believe this is the 22nd recorded AR15/M16/M4 suggestion, we need to alert the guy counting.

Personally i doubt that a civilian rifle such as this would be in the hands of a civilian in the setting of Killing Floor.

A 5.56x45mm NATO military rifle would be a much more plausible idea.
Such a rifle is the G36C in use with the British police. Note it's not the picatinny rail version but the built-in scope version.

Eh, ran out of ideas for the firebug type longer range (but weaker) weapon, so I just relied on what I had laying around. Sorry 'bout that.

I would think civilian rifles would be easily obtained in the KF setting, especially by that trader. I mean, what kind of weapons dealer has an M32, but not an AR15, or a Mosin Nagant? I don't know much about weapon stores in the UK, but in the US, Almost anywhere I go has at least one Mosin Nagant. I'd suggest that, but then again, searching around finds a ton of suggestions on it, so... yeah.

What would you think of a Marlin 1895 chambered in .45-70 Gov't? In essence it would work as a much more powerful LAR, but half the tube capacity. A quick search on the whole forum shows only like 4 posts even containing .45-70 (although one does mention using the cartridge for the idea of a more powerful LAR, but says little else about it). And this would be as an SS weapon, being basically a sort-of upgrade for the .30-30 LAR.
 

C_Gibby

FNG / Fresh Meat
Jan 18, 2010
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Now, if you could give some actual constructive criticism to /help/ me figure something better, I'd be much obliged to listen. I am trying to work off of weapons that I have available to try making a model for, but it's not like I've got an armory laying around.

Ok, everyone will agree when I say that KF is the only game that's been fully and exclusively set in britain for ****ing ages.

We do NOT want good ol' honest american armory weapons and your over-patriotic FILTH that already features in every single bloody FPS game ever made.

KF is different and KF fans want it to actually look different. What the hell is wrong with you and wanting to make KF a bit more like every other FPS out there? You're handpicking guns from BC2, Breach, COD, Homefront, Medal of Honour, Crysis and all their various clones and mockups. What the hell? Why do you want a different game to be like one of those? That totally defeats the purpose of having a new game altogether, why don't you go and play one of those games instead?

Do yourself a favour and lurk more. Read some threads where AR clones have been suggested and see what kind of reaction it always gets from people who actually like KF. Then come back. For once, think of guns that don't have american origin or have hardly featured in any games and do not look anything like a generic AR/AK clone.
 
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OCAdam

FNG / Fresh Meat
Apr 13, 2011
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Ok, everyone will agree when I say that KF is the only game that's been fully and exclusively set in britain for ****ing ages.

That does not mean that the only weapons that should be considered be purely British.

We do NOT want good ol' honest american armory weapons and your over-patriotic FILTH that already features in every single bloody FPS game ever made.

I was not attempting to just promote adding in American weaponry. Sorry if it seems like I was trying to.

KF is different and KF fans want it to actually look different. What the hell is wrong with you and wanting to make KF a bit more like every other FPS out there? You're handpicking guns from BC2 [never played], Breach [same], COD [just read my paragraph after this quote], Homefront [never played either], Medal of Honour [again, same], Crysis [what did I hand pick from here?] and all their various clones and mockups. What the hell? Why do you want a different game to be like one of those? That totally defeats the purpose of having a new game altogether, why don't you go and play one of those games instead?

I'm actually handpicking weapons that I have ready access to for making a model (but ignoring the .22s around). Here's a list:

Glock 22
Mauser HSc
Mosin Nagant M91/30
RIA AR-15
AK-47
Custom .300 H&H single shot with Mauser action at the core
Marlin Model 1895
Mossberg 88

Do yourself a favour and lurk more. Read some threads where AR clones have been suggested and see what kind of reaction it always gets from people who actually like KF. Then come back. For once, think of guns that don't have american origin or have hardly featured in any games and do not look anything like a generic AR/AK clone.

I have a post that's waiting on post approval right now (and has been for a few hours, but it was before your new post came up (right now is 6:48 UTC-07:00)) that suggests the Marlin 1895. I've never played a game that has one (then again, I probably have played way fewer games than you have), let alone the .45-70 cartridge. Yes, I know it's of American origin, but I just happen to have one laying around and I can make a model of it a bit more easily than I can out of internet pictures of other things.

BTW, she kicks HARD with a full-bore load. :p
 

Lucidius134

FNG / Fresh Meat
Jan 8, 2011
405
168
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Do yourself a favour and lurk more. Read some threads where AR clones have been suggested and see what kind of reaction it always gets from people who actually like KF. Then come back. For once, think of guns that don't have american origin or have hardly featured in any games and do not look anything like a generic AR/AK clone.

Agreed here but don't really agree with the 'over Partiotic filth" statement, seeing as how we have the m14, AA-12, M79 and the Berreta 92.

It's just a stupid gun, don't suggest it. No one here likes it who actually cares about the game. It just doesn't fit. So stop trying to force it in.

Considering it's a popular pick, what with how many times it's been suggested that some one would find a role that isn't done or make a good post/suggestion but nope, they're all stupid.

I believe this is the 22nd recorded AR15/M16/M4 suggestion, we need to alert the guy counting.

He hasn't been around and he's missed around 4 suggestions so 27 or 28.
 

Zoridium JackL

FNG / Fresh Meat
Mar 20, 2011
263
118
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Australia
i understand that you want to make a model of something you have available or at least are familiar with, but you just can't do that if none of the guns you know of fit, try doing some research on British guns, or even just guns that have been used by the British in some form or another.

if all else fails, look for a gun that isn't popular in other countries (specifically america), but is popular amongst British gun owners, even if it's made by the ****ing swedes (no offense intended towards those of Swedish decent and/or orientation).