Hi, i'm new to KF2 map editing and i've added a custom mesh/fbx, in 3DS max and Blender the textures look perfectly fine, even when scaled to 6x ( which is what i'm using in KF2 ) but no matter the size the texture quality get destroyed. Here's what it looks like.
In Blender:
https://gyazo.com/61b1aa680babfad75081707201dfdf7a
In KF2 SDK:
https://gyazo.com/a84b0c937988415f39ce1f483ead06fd
Would really REALLY appreciate a reply. I've tried different meshes and i still get the same issue. Thanks!
In Blender:
https://gyazo.com/61b1aa680babfad75081707201dfdf7a
In KF2 SDK:
https://gyazo.com/a84b0c937988415f39ce1f483ead06fd
Would really REALLY appreciate a reply. I've tried different meshes and i still get the same issue. Thanks!