Custom Maps - Qualification Board & Forced Download

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May 19, 2013
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I don't understand why there is such confusion.

In regards to this proposal:

  • The current process of users designing maps and having to cook maps would not change.
  • Server Admins would be able to host any custom map they want (just as before)
  • Map makers and users can use the SWS or ignore it (Their choice)
  • Server admins can choose to use a redirect server, or ignore it (Their choice)
  • The map makers can update their maps as many times as they want.

So what is the proposal for?

The sad fact is, many users don't have the patience or are misinformed about custom content. The hard graft and hours put into custom maps, it's a god damn shame they are not being played more!

There are custom maps out there that have the balance, polish and map design that deserve to be made an official map. This proposal would open an avenue for map makers to submit their map to TWI, if successful the map would become an "OFFICIAL MAP" The map maker wouldn't need to worry about having to constantly recook the map after an update.

All this would be handled by TWI, exactly the same as Winterwald, Rakowice etc.

The evidence is out there for all to see, the winners of the last map competition that got their map added to the official rotation have thankfully seen these maps become accepted and more frequently played.

Admins and the player base alike, don't need to go hunting for new versions after an update from TWI.

How is this anything but a positive proposal for the whole community?

Mike, you have mentioned that you are dubious about those left in charge of approving these maps.

I am curious, do you feel those that have judged the recent map contests are biased towards certain members of the community?
Exactly! Even if only one map were approved by the QB, it would still have achieved something by getting more players to try a new map.
 

ButchCassidy

Moderator
Feb 17, 2006
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The Hole in the Wall
www.twbclan.com
I'll get directly to the point:

Redirect:
Most players leave when downloading maps from the redirect, generally because they want to play now.

Workshop:
Most players don't subscribe to the maps, and end up downloading from the redirect. Plus servers don't always keep up with the latest workshop version.

The result, is that most servers don't use custom maps, except those that have been integrated into the game. That last point was more obvious before the RS launch since now most servers play RS maps though.

So here's my suggestion, which is a combinatin of previous suggestions and new ones:

1. Create a Qualification Board.
Directed by TWI, and with the collaboration of the community, mappers would submit their content to that board, for evaluation. The QB would test the map, and make sure that it doesn't have major gameplay flaws, and that it is good looking. The map doesn't need to be perfect though.

2. Restriction.
Mappers could not submit a new version of their map before 6-8 weeks once the map is approved by the QB. If that is a problem, they should just not submit yet. It would allow the QB to control the total flow of updates that users receive.

3. Identification.
When such maps are loaded, or even upon joining a server it should be made clear that it is a community map, not a TWI map. The purpose of this, is to reduce the expectation that it is a map of TWI-Quality.

3. Force Download.
Only that has really worked so far, so make it happen for more maps. Maps that pass the QB evaluation should be a forced download.

Expected Impact:
-More servers will play custom maps.
-Mappers will be encouraged to create new maps.
-Many players will regain interest by the regular new content.
-Some players may not like downloading a map every few days/weeks.

Thor
Have you approached TWI with this idea?
 

-=THOR=-

FNG / Fresh Meat
Sep 20, 2011
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Have you approached TWI with this idea?

Not directly, but Yoshiro is constantly scanning the forums, and I know that someone sent them a link to this thread. They would already have posted if they had the intention to get into the melee. Anyway it's to their own discretion, I just hope that they took the time to consider the idea. Also, there are probably many other factors they have to consider in the equation, that we can't even think of. So we'll see what happens! The bottom line is, we need more content to be integrated, and we need it more to happen more regularly. If they can achieve that one way or another,the community will benefit from it.
 
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Randy Newman

FNG / Fresh Meat
Jun 1, 2012
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TWI are definitely aware of this thread. It has dominated the front page for a week now and its one of the largest active discussions on this board.

The fact that they have said nothing says something. Perhaps I am being cynical. Nothing would please me more than to be proven wrong on this one.
 

G_Sajer

FNG / Fresh Meat
Sep 4, 2011
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Minnesota
:cool:

I'm supportive of anything that will get the public on these custom maps. I'm doing as much as I can right now independently of any other process. But as others have pointed out: Any role that TWI is expected to play had better mesh into their business model without excessive time or cost expenditure. They're shedding enough blood just dealing with the brutal US and state taxes & business regulations without anything else added.
 
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Twrecks

FNG / Fresh Meat
Dec 28, 2011
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Well IF TWI did QB custom maps, perhaps we could get proper loading screens, or at least the map's name...

Player1 "Hey, the server is loading a custom map! Any idea what it is?"

..map loads

Player1 via chat "hey what map is this?"

Player1 ditches server whenever a custom map begins to load.
 

Mike_Nomad

FNG / Fresh Meat
Feb 15, 2006
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www.raidersmerciless.com
Well IF TWI did QB custom maps, perhaps we could get proper loading screens, or at least the map's name...

Player1 "Hey, the server is loading a custom map! Any idea what it is?"

..map loads

Player1 via chat "hey what map is this?"

Player1 ditches server whenever a custom map begins to load.

Twrecks, all TWI need do is provide the necessary tools for the mappers to create and provide the loading screens. We have no trouble with the custom maps otherwise. Our players get the maps from our redirect and play them.

Jump in our server or forums and ask them. All these opines and yet the users themselves are not being queried.

Why this big campaign by certain server admins to get this added layer of useless bureaucracy put in place?

A few reasons;
  • shabby redirect servers
  • added cost to server admins they are seeking to eliminate
  • certain admins clamoring for added prestige and titles
When are the real and genuine problems going to be focused upon and steps taken to correct them?

For example;
  • eliminating Re-Cooking with every program update
  • fixing a flakey game browser
  • fixing WebAdmin
  • in-game rubber banding
  • map optimization
  • releasing the remainder of the Map Contest Winners
  • adding fresh content maps, vehicles, etc..
 

7-CLOWN-7

Active member
Jan 20, 2007
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www.cellar-dweller.com
It's not like there are a hundred custom maps available. I think at this point maybe 10 that actual work with the current RO2/RS. I'm not including the ones that went from day to night and night to day.

This can all be resolved because not all servers even load up customs or even keep them up to date, the 5-10 servers that do mostly empty.

Our server including a couple who have posted in this thread ALWAYS have their servers updated immediately upon a custom release. This means you don't need Workshop, you don't need to download the map manually and these servers have fast redirects.

The users just need to realize upon an error while loading a custom or when they know one has been updated they need to clear out their caches so they get the latest working version.

If you pick a server (such as ours) it has RO2, RS, and the Working Customs - if you always play on a given server you'll never run into any issues. Having a server you always play on will always keep you updated with customs and you won't have conflicts because you aren't going from a server that has an old custom vs a updated custom on another server.

Everyone has what they like - a lot ONLY play RS now - others still ONLY play RO2 then others are more adventurous and play ALL or Customs. There are servers out there for this. Create a community with one of these servers. You then know what you are getting ALWAYS by the server you choose to make your own. This is why certain servers are ALWAYS full or close, because the people keep returning and that's the only server they play on for multiple reasons. A lot of these servers exist and are just sitting there empty or only have 1-5 players playing on them on a regular basis.

There were 504 servers out there today, 133 had people even playing on them, only 33 in the US as an example. This covers servers with anything from RO2 ONLY, RS ONLY, RO2\Customs, RO2\RS ONLY, RO2\RS\Customs.

http://www.gameserverdirectory.com/search.php

We as server admins try our best at keeping our server fully updated, working, and adding new content when available but if these servers are not being used they simply go to waste. Pick our server, Mikes server, Butches, and the others that are constantly keeping them up to the day (updated), sorry forget who all the server admins are that posted here. I know all of you only pick servers that have people playing regardless of what content it is - you are just looking for the action and this is how all multiplayer games work.

I always say it you built it they will come. They are out there you just need 10 people in any given server and whatever that server has it will fill up then you just keep returning and a community is built and you'll always know what you are getting by the players, skill, and last but not least the content.
 
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May 19, 2013
342
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England
[*]adding fresh content maps, vehicles, etc..
[/LIST]

This is what this proposal is trying to do, get more content out there to the majority of users.

Why this big campaign by certain server admins to get this added layer of useless bureaucracy put in place?
This proposal does not affect a servers ability to run any custom map of their choosing.

added cost to server admins they are seeking to eliminate
What added cost exactly? It doesn't cost servers anything at all to have more maps ingame.

certain admins clamoring for added prestige and titles
Every server would get the same maps approved by the QB, there is no titles or prestige. If anything, the servers running custom maps now like to boast.
 
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Mike_Nomad

FNG / Fresh Meat
Feb 15, 2006
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www.raidersmerciless.com
Twrecks, all TWI need do is provide the necessary tools for the mappers to create and provide the loading screens. We have no trouble with the custom maps otherwise. Our players get the maps from our redirect and play them.

Jump in our server or forums and ask them. All these opines and yet the users themselves are not being queried.

Why this big campaign by certain server admins to get this added layer of useless bureaucracy put in place?

A few reasons;
  • shabby redirect servers
  • added cost to server admins they are seeking to eliminate
  • certain admins clamoring for added prestige and titles
When are the real and genuine problems going to be focused upon and steps taken to correct them?

For example;
  • eliminating Re-Cooking with every program update
  • fixing a flakey game browser
  • fixing WebAdmin
  • in-game rubber banding
  • map optimization
  • releasing the remainder of the Map Contest Winners
  • adding fresh content maps, vehicles, etc..


This is what this proposal is trying to do, get more content out there to the majority of users.

This proposal DOES NOT affect a servers ability to run ANY custom map of their choosing.

What added cost exactly? It doesn't cost servers anything at all to have more maps ingame.

Every server would get the same maps approved by the QB, there is no titles or prestige. If anything, the servers running custom maps now like to boast.

Your questions alone prove you know nothing of what you speak. Also I see how you conveniently leave out most of what you reply to. (psst; High Quality Redirect Servers are NOT FREE neither are Servers for the game.)

We as server admins try our best at keeping our server fully updated, working, and adding new content when available but if these servers are not being used they simply go to waste. Pick our server, Mikes server, and the others that are constantly keeping them up to the day (updated), sorry forget who all the server admins are that posted here.

Well spoken. I might add, those of us that provide high quality, well maintained RO2/RS Servers and ReDirect Servers get the job done without SWS or any other senseless, useless bureaucratic layers of nonsense.

End of story.
 
May 19, 2013
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16
England
(psst; High Quality Redirect Servers are NOT FREE neither are Servers for the game.)

Well spoken. I might add, those of us that provide high quality, well maintained RO2/RS Servers and ReDirect Servers get the job done without SWS or any other senseless, useless bureaucratic layers of nonsense.

Its like playing chess with a pigeon. High quality redirect servers do cost money (duh) but this proposal doesn't restrict your use of them at all. This proposal enable more people to play community created maps. Because from what I can see, about 5% of RO2 players actually play regularly on these "high quality custom map" servers, of which there are under 50 and barely any of them are populated. You can go providing these redirects and custom maps, all this proposal aims to do is get more people playing community created maps.
 
May 19, 2013
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England
Those maps either ARE or will BE on those servers that are properly managed and maintained - you really haven't a clue.
Oh dear... :rolleyes:

not just the communities of a few servers
i.e the few ones currently running custom maps now.

Without the QB this stays the same. With the QB if the map is accepted (it most likely will be) all servers will play because nearly everyone uses the default map rotation.

Lets simplify that further so I am sure you will understand.

The current situation:
Few servers play custom maps, the ones that do are not populated often.
Lets pick a custom map and name it custom map A.

Withe the proposal:
Lets assume custom map A is accepted by the QB.
Custom map A is now a forced download for everyone (about 100mb)
Custom map A now gets played on the majority of servers, not the minority.
More community maps, yet still the servers that play the most custom maps - the "high quality custom map servers" a. still have their quality redirects and b. still have a large variety of custom maps to play on