If there is workshop for server support that means:
- easy way to maintain updated map for server owner (auto update)
- easy way for people to download custom content (when not subscribed to it, they will download from workshop COMPRESSED files because steam comprsses everything during download)
- easy way for server owners to make collections they can advertise in welcome screen URL, this way people can be always up to date for the custom content server runs
- people who subscribe to maps or collections will always be up to date
I hope they do not go the lazy way like for KF2 where there is nothing to manage workshop content from webadmin (and so where you need to stop server, add workshop items ID to config file, restart server, check when it has finished download, then stop server, then find the map file name in newly created folder in server cache folder, then add it to config file again for it to appear in webadmin, then restart server, then add it to map cycle => this is really a pain in the ***, for me a half working system so I hope they improve that). There is a mutator/mod for KF 2 that allow server admins to manage workshop content directly in webadmin they should add this to KF 2 and RS 2 as soon as possible.. because currently it is half support for me.. not good enough (and there is also this bug where it says workshop item is up to date when it is not so you have to find out by yourself when people got 'mismatch' or 'fail opening the file' error, then you have to manually fix the server with painfull procedure..)
RO 2 suffered from poor custom content support, and poor workshop support too (file size limitationo on workshop, no compression available for redirect,.....). Now workshop support should be better so hope for the best.
edit PS: and with the REAL LACK OF MAPS (seriously is this a joke? 3 TE maps playable on 64 slots server) from the release, sure custom content will be a thing for RS 2 lol