In the next update we are adding functionality so that the game will check for a custom config for user made maps to know what gametypes they support and properly display them in the main menu and webadmin for such.
To address this in Steam workshop, a mapper will need to add that block to a new .ini file ([drive]\Users[user]\Documents\My Games\KillingFloor2\KFGame\Config\Config\KFWorksho pMapSummary.ini) and include that .ini file during cooking. They will need to create a new "Config" directory in their "Config" directory (We know...), and then add KFWorkshopMapSummary.ini to their new directory, and then add that block to their new .ini file.
[[MAP_NAME_HERE] KFMapSummary]
MapName=[MAP_NAME_HERE]
MapAssociation=0
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview _Airship
bPlayableInSurvival=True
bPlayableInWeekly=True
bPlayableInVsSurvival=True
bPlayableInEndless=True
bPlayableInObjective=False
To address this in Steam workshop, a mapper will need to add that block to a new .ini file ([drive]\Users[user]\Documents\My Games\KillingFloor2\KFGame\Config\Config\KFWorksho pMapSummary.ini) and include that .ini file during cooking. They will need to create a new "Config" directory in their "Config" directory (We know...), and then add KFWorkshopMapSummary.ini to their new directory, and then add that block to their new .ini file.
[[MAP_NAME_HERE] KFMapSummary]
MapName=[MAP_NAME_HERE]
MapAssociation=0
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview _Airship
bPlayableInSurvival=True
bPlayableInWeekly=True
bPlayableInVsSurvival=True
bPlayableInEndless=True
bPlayableInObjective=False
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