When I test my map in the editor everything appears fine, including both models from my custom package and meshes from the stock RO packages.
However, when I test the map in-game through the console, none of my custom package assets show up, and the static meshes from the stock packages appear fine until I get close to them, then the materials are replaced with the blue and white default checkerboard texture.
How do I set the map up so my custom package assets are loaded with the map?
What settings do I have to modify so that stock meshes and their materials display correctly in game?
However, when I test the map in-game through the console, none of my custom package assets show up, and the static meshes from the stock packages appear fine until I get close to them, then the materials are replaced with the blue and white default checkerboard texture.
How do I set the map up so my custom package assets are loaded with the map?
What settings do I have to modify so that stock meshes and their materials display correctly in game?
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