Custom map assets not showing in game

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Six_Ten

FNG / Fresh Meat
Mar 12, 2006
1,382
400
0
aztecmod.darkesthourgame.com
When I test my map in the editor everything appears fine, including both models from my custom package and meshes from the stock RO packages.

However, when I test the map in-game through the console, none of my custom package assets show up, and the static meshes from the stock packages appear fine until I get close to them, then the materials are replaced with the blue and white default checkerboard texture.

How do I set the map up so my custom package assets are loaded with the map?

What settings do I have to modify so that stock meshes and their materials display correctly in game?
 
Last edited:

Le0

FNG / Fresh Meat
Sep 20, 2011
638
119
0
Neuchatel, Switzerland
did you publish your map?
I didn't try it with custom assets but the stock one display fine for me when loading the map from the game, also the materials I made with my own textures display fine as well.
 

Le0

FNG / Fresh Meat
Sep 20, 2011
638
119
0
Neuchatel, Switzerland
to publish a map you have to click on the "Publish the loaded map by cooking", which is a small orange icon in the SDK. It is located just after the build buttons on my interface.