OK, I just downloaded the one linked on the first page and it downloads a version that does not match the one I have that works so the link must have changed and is pointing to a bad version again. I uploaded the working copy i have here: [url]http://www.megaupload.com/?d=YCEMHMS5[/URL]
Im disgusted at the fact that KF-Cellar is still whitelisted
KF-Doom2-Final-REWHITELISTED.rom has been removed due to the blue room being too easy to defend. I joined 15 different servers today, running that map, and the only time anyone ever left that room was to run off to the trader, because there is only a single, wide door to get into the room and the room is VERY large in the case that a few zeds do manage to get through. On one server, playing with 5 other Level 1-3 players, I was able to not even play the whole game, and they were still able to take out all of the zeds with only 1 or 2 players dying each wave. This room has been deemed a widely known exploit. Please add other routes to this room and/or make it smaller to make it less defendable.
Xienen, I've send you pictures about KF-Archives some time ago, I wonder if you got to them or if there was any response at all.
KF-Doom2-Final-REWHITELISTED.rom has been removed due to the blue room being too easy to defend. I joined 15 different servers today, running that map, and the only time anyone ever left that room was to run off to the trader, because there is only a single, wide door to get into the room and the room is VERY large in the case that a few zeds do manage to get through. On one server, playing with 5 other Level 1-3 players, I was able to not even play the whole game, and they were still able to take out all of the zeds with only 1 or 2 players dying each wave. This room has been deemed a widely known exploit. Please add other routes to this room and/or make it smaller to make it less defendable.
YES! Common now S281,Shadowed,CommieJoe
The blue room is way too easy to defend make it small and very hard to defend ,hard and absolutly not defendable like for example Biotics lab L shape room is![]()
I hear what you're trying to say, but those 2 rooms aren't even comparable. I guarantee you that the 5 newbs I was playing with earlier would have died in wave 3 or 4 in the Biotics Lab room if I was just standing there and not helping. As it was on Doom2, they often got bored and ran out of the room looking for Zeds to kill, which is pretty much the only time they ever died. 6 good players at Tripwire, with level 1-3 perks on Normal, usually get beaten on wave 8 or 9 when holding up in the room on Biotics with no one going AFK. We could probably have 2 idles players on Doom without breaking a sweat.
I hear what you're trying to say, but those 2 rooms aren't even comparable. I guarantee you that the 5 newbs I was playing with earlier would have died in wave 3 or 4 in the Biotics Lab room if I was just standing there and not helping. As it was on Doom2, they often got bored and ran out of the room looking for Zeds to kill, which is pretty much the only time they ever died. 6 good players at Tripwire, with level 1-3 perks on Normal, usually get beaten on wave 8 or 9 when holding up in the room on Biotics with no one going AFK. We could probably have 2 idles players on Doom without breaking a sweat.