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Current Map White List

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Xienen

Tripwire Alumni and Break Blocks Owner
Mar 26, 2007
1,678
327
www.greatergoodgames.org
Here's the current Map White List(thanks to Matthias Vance for finding links to many maps and http://forums.tripwireinteractive.com/member.php?u=21859Bartbear for hosting many of the maps, if available):

KF-Bedlam.rom
KF-BioticsLab.rom
KF-Farm.rom
KF-Foundry.rom
KF-Menu.rom
KF-Manor.rom
KF-Offices.rom
KF-WestLondon.rom
KF-Wyre.rom
KFintro.rom
Entry.rom
KF-420-Ganja-Farm-Reweeded-V1-1.rom
KF-420-Ganja-Farm-V1-1.rom
KF-Abandoned-Base-Final.rom
KF-Abandoned-Base-FinalVL.rom
KF-Abandoned-Base-DarkNight.rom
KF-Abandoned-Base-MacabreDay.rom
KF-AHouse.rom
KF-Antigone.rom
KF-AquaStudy-V2Final.rom
KF-Arcade-Action-v2.rom
KF-Arcade-Gas-Station-FIN.rom
KF-Arcade-Gas-Station-KF.rom
KF-Arcade-Hardcore-FIN.rom
KF-Arcade-Shopping-Center-final.rom
KF-Arcade-Shopping-CON.rom
KF-Arcade-Shopping-vx.rom
KF-Arcade-Shopping-FIN.rom
KF-Arcade-Skatepark-FIN.rom
KF-Arcade-Horzinemall-FIN.rom
KF-Arcade-Underground.rom
KF-Archives.rom
KF-Arena.rom
KF-AspenManorFinal.rom
KF-Asylum.rom
KF-AsylumOfDeath_Beta1.rom
KF-Aventine.rom
KF-Aztec-Pyramid-Beta.rom
KF-BarbedSchool65.rom
KF-BarzarkhV2c.rom
KF-BellTolls.rom
KF-Biohazard-Ex.rom
KF-Biohazard-XTX.rom
KF-Brewery.rom
KF-Bridge-RSIX.rom
KF-BunkerI-V1.rom
KF-BunkerO-V1.rom
KF-Campfire-Final.rom
KF-Candlesmoke.rom
KF-Canyon-Final.rom
KF-Carnival11.rom
KF-CarryOnUp.rom
KF-CarryOnUpSmog.rom
KF-Castle.rom
KF-CastleAvernusV1.rom
KF-Cellar.rom
KF-Chthon.rom
KF-Complex.rom
KF-Complex2-[LT]RC.rom
KF-Concealed.rom
KF-CornerMarket_v3.rom
KF-Crag_B3.rom
KF-Crash.rom(Available on Steam)
KF-Crematorium.rom
KF-Crystal-LakeV1-7a.rom
KF-Crystal-Lake-CE-V1-7a.rom
KF-CSTFunabashi.rom
http://www.ss-clan.com/kf/download/KF-CubicleLab.rarKF-CubicleLab.rom
KF-DammageV3b.rom
KF-DarkTunnelsV2.rom
KF-DeathBasin.rom
KF-DeathPitFinal.rom
KF-Deck16][.rom
KF-DegenerationMultiplayerV1.rom
KF-DegenerationSPV2C.rom
KF-DegenerationWBV1.rom
KF-Departed.rom(Available on Steam)
KF-Desperation_beta1.rom
KF-Distrikt.rom
KF-Docks.rom
KF-Doom2-Final-WhiteFIX.rom
KF-DOOMed.rom
KF-Downtown.rom
KF-Downtown_Derelict_2-7.rom
KF-Dreamhouse.rom
KF-Duke3dE1M01v004.rom
KF-Duke3dM1v01.rom
KF-ElementarySchool.rom
KF-EscapeToHeaven.rom
KF-EvilResidentsV2.rom
KF-FacilityV1.rom
KF-FailedExperiment.rom
KF-Farm-Day.rom
KF-Farmiloe.rom
KF-FilthsCross.rom(Available on Steam)
KF-Final-Runover_Beta.rom
KF-Floor17Final.rom
KF-FogFieldBeta5.rom
KF-ForgottenSecrets.rom
KF-Fortin.rom
KF-Fortress_v1.rom
KF-Frankensteins_Castle_B1.rom
KF-Gilles-F.rom
KF-Gladiator_Beta3.rom
KF-GoingUndergroundB3.rom
KF-GothicV2.rom
KF-Grevona.rom
KF-Grimpen.rom
KF-HappyHour.rom
KF-HappyHourV2-25.rom
KF-HarbourV3.rom
KF-HELL.rom
KF-HeresyBeta3.rom
KF-HiddenFacilityV6-1.rom
KF-HnA_Dust2_Beta3.rom
kf-horizon.rom
KF-Horzine-Warehouse.rom
KF-HospitalHorrors-DCF.rom
KF-Hotel.rom
KF-House[TE]OutsideTDOFV7.rom
KF-House[TE]ZamFix.rom
KF-Icebreaker.rom(Available on Steam)
KF-Industry.rom
KF-InfiltrateV1.rom
KF-Junk.rom
KF-KalendraBeta.rom
kf-killbox-final.rom
KF-KillerBeta2_0Beta.rom
KF-KingOfTheHill.rom
KF-KontorV1.rom
KF-Lab106.rom
KF-Laboratory.rom
KF-LandOfSlaughter.rom
kf-Last-Hopev6.rom
KF-LastStand2.rom
KF-La_Casa_Muerta-RC.rom
KF-LibraryFinal.rom
KF-LilaPanic-v2.rom
KF-Lila_PanicV3.rom
KF-Lockdown.rom
kf-lostboys.rom
KF-LostContact.rom
KF-LOTD-Downtown.rom
KF-LOTD-Theater.rom
KF-MainStreetFinal.rom
KF-Marshes.rom
KF-Marylux.rom
KF-Medieval-Beta2.rom
KF-Meow.rom
KF-MetroRoute.rom
KF-MosEisleyScum.rom
KF-MountainPassDay.rom
KF-MountainPassNight.rom
Kf-Multifarious.rom
KF-Multistorey_Carpark_B4.rom
KF-NagomiSou.rom
KF-NorthSea.rom
KF-Northsuite.rom
KF-NursingHome2-[LT]Remix-V2.rom
http://www.ss-clan.com/kf/download/KF-NursingHomev2.rarKF-NursingHomeV2.rom
KF-Origins.rom
KF-OrmanManor.rom
KF-Oviamoire.rom
KF-OutPost22.rom
KF-Pacman.rom
KF-PandorasBox_v2.rom
KF-PandorasBoxV1_5.rom
KF-ParadisemallEast.rom
KF-Parkinglot.rom
KF-Penumbra.rom
KF-PittOffice_Vs2.rom
KF-Poolcastle-v3.rom
KF-PraisetheLord.rom
KF-PubV1.rom
http://www.ss-clan.com/kf/download/KF-Pwnies.rarKF-Pwnies.rom
KF-Pyramidv1_9.rom
KF-RaccoonInternationalAirportMP.rom
KF-RaccoonInternationalAirportSP.rom
KF-RaccoonInternationalAirportWB.rom
KF-RAVINE.rom
KF-RE1-Mansion-Beta.rom
KF-Reactor_beta_v1_0.rom
KF-Refugev2.rom
KF-RO-KrasnyiOktyabrV1.rom
KF-RSIX-Cave.rom
KF-RSIX-MAP2.rom
KF-RSIX-MAP3.rom
KF-RSIX-TheSumOfAllFears.rom
KF-RuralRoad.rom
KF-SawnOfTheDead1-2.rom
KF-SecretPassage.rom
KF-Sewers25-[LT]RC-V2.rom
KF-SewersV1.rom
KF-sherwoodforest-beta1.rom
KF-Silo-Of-DespairV2.rom
KF-Stadium.rom
KF-StarShip1.rom
KF-StarShipTroopersB2.rom
KF-StationX.rom
KF-Stealth_Final.rom
KF-StorageDepotBetaV3.rom
KF-Stranded-Caves-V1.rom
KF-Stranded-Caves.rom
KF-Stranded-Remix.rom
kf-stranded-remix-v1.rom
KF-Stranded.rom
KF-Streetv3-FiX.rom
KF-Suburbia_Final.rom
KF-Supermarket.rom
KF-Surroundedv1_1.rom (renamed from KF-Surroundedv1.1)
KF-Survival.rom
KF-Swamp.rom
KF-Tachikawa.rom
KF-Tao.rom
KF-TBAHybzBeta1_1a.rom (renamed from KF-TBAHybzBeta1.1)
KF-TestMap.rom
KF-Thames_Bridge_B1.rom
KF-Thaw.rom
KF-TheGridv1_6.rom
KF-TheHiveV1.rom
KF-TheLastStandV2.rom
KF-TheLongDarkRoad
KF-TheOffice.rom
KF-THSv4
kf-toomuch.rom
KF-TownhouseDefenseBeta2.rom
KF-TrailOfTheWoodsFINAL.rom
KF-Train25-[LT]RC.rom
KF-Trapped-BetaV11.rom
KF-Tunnel.rom
http://www.ss-clan.com/kf/download/KF-Twisted_beta.rarKF-Twisted_beta.rom
KF-UnderWellLair-001.rom
KF-UnderWells.rom
KF-Walkways_Beta5.rom
KF-Waterworks.rom(Available on Steam)
KF-WestLondonNight_v7.rom
KF-Winchester.rom
kf-WishingWell.rom
KF-Wolf.rom
KF-Wretched.rom
KFS-DegenerationV2C.rom
KFS-RaccoonInternationalAirportSINGLEPLAYER.rom

Please use this thread to request your map get added to the White List of Maps.
 
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Upvote 0
You can not rename the file and have it still work. In general, it is best to leave every map named the way the download gave it to you, so that players do not end up redownloading the map when connecting to someone else's server with the original file name. But now you have extra incentive, to keep the Map White List compatible =)
 
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Argh thats a pain in the arse.

Surely the white list checks more than just the filename ?? Other wise there will be tonnes of levelling maps still - just renamed to white listed maps. And if you are looking at more than the filename to work out if a map is white listed, why the hell does the filename need to be fixed ? Shame you couldnt come out with this infor prior to disabling perks on a large number of servers running whitelisted maps (just without the retarded FINAL plasted all over the end).....
 
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Upvote 0
We do check more than the map's name to see if it's white listed, otherwise we'd obviously end up with leveling maps just being renamed. We have to check against the file name, though, for extra security.

As I said, it's generally a bad idea to rename maps anyways, otherwise players end up with 10 different copies of the same map.
 
Upvote 0
A suggestion regarding the whitelist though, if I may suggest:

It would be nice to see a small symbol in the maplist in front of the map name
if the map is whitelisted. This would help choosing maps which to play on immensely.

Respectively, for online games, it would be great if the server select screen would have 3 symbols:

1) All whitelisted
2) Mix of whitelisted / non-whitelisted maps
3) All non-whitelisted maps

This would allow us to pick the server which best suits our needs.
 
Upvote 0
Argh thats a pain in the arse.

Surely the white list checks more than just the filename ?? Other wise there will be tonnes of levelling maps still - just renamed to white listed maps. And if you are looking at more than the filename to work out if a map is white listed, why the hell does the filename need to be fixed ? Shame you couldnt come out with this infor prior to disabling perks on a large number of servers running whitelisted maps (just without the retarded FINAL plasted all over the end).....

Our poor old Stress is really stressed about this haha. That said in the old days we had version control and maps would be nameofmap_v1.x . Now its nameofmap_FINALBETAFINALFINALBETAreallyLASTBETAFINALsorrynowaititsFINALbeta

Come on guys. When you release a custom map use version control and name your maps intelligently and logically. Its a right king shambles at the moment.
 
Upvote 0
[TW]Xienen

"As I said, it's generally a bad idea to rename maps anyways, otherwise players end up with 10 different copies of the same map"

This was my approach with my first release, I only updated the actual archive name to reflect the version number and left the .rom name the same on all versions so the redirect did the job of updating any client with a different .rom to the server.

However I did recieve a number of complaints about this method as it seems people using services like gameservers redirect can not actually manually update there redirect and this in turn was basically creating a mismatch error for these servers.

I hate the process of having to rename maps on updates. I make a map say KF-mapname and loath the fact of having to put either v1 v2 v3 final beta attached to the end of it as renaming the archive should surfice.

Only solution I have come up with is to skip the all public beta line and put in a request for private testers then I could call the map anything i wish before a final release.

So maybe a list of clans, groups willing to be party to doing private betas would be a good idea.

Cheers JustFilth.
 
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Upvote 0
I think the map naming is really bad to begin with, there should NEVER be a KF-Map-Final.

Why not just do KF-Map-1.3, KF-Map-1.4. This way you always know you have the same version and it allows for fixes to 'final' versions of maps.

There is a good reason why software developers don't put FINAL in their version numbers... I don't see why maps should be any different.
 
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