Current Map White List

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mamoo

FNG / Fresh Meat
Jun 19, 2009
2,465
542
0
30
East Sussex, England
Could you remove KF-Pyramidv1_1 and KF-TheGridv1_1 from the whitelist please? I see servers still running the originals and it pisses me off.
 
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THEDDLE

FNG / Fresh Meat
May 14, 2009
846
16
0
Could you remove KF-Pyramidv1_1 and KF-TheGridv1_1 fromt eh whitelist please? I see servers still rinning the originals and it pisses me off.

Yea if you want the old versions removed Mamoo you have to request them to be taken off when you update. I try to keep on it; however, sometimes I fall behind also.
 

Xienen

Tripwire Alumni and Break Blocks Owner
Mar 26, 2007
1,678
431
0
www.greatergoodgames.org

gusone

FNG / Fresh Meat
May 2, 2009
1,507
270
0
Sidcup
steamcommunity.com
Thanks guys!

P.S. You have no idea how hard it is to type while eating a huge choux pastry.

For those like me who had no idea what a 'choux pastry' is

Choux_pastry_swans.jpg
 

paio

FNG / Fresh Meat
May 31, 2009
5
0
0
KF-Lego

KF-Lego

has anyone submitted KF-Lego for testing? because i found it to be a fun 2-3 player map.
 
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SgtHermann

FNG / Fresh Meat
Jun 17, 2009
113
9
0
i didnt check the whole post and maybe this was mentioned before:

outpost 13 beta 1 and refuge2 dont level.
please chek this .

thnx in advance
 

HeatSurge

Member
May 20, 2009
580
17
18
I've already reported the refugev2 problem.

It's a version mismatch... we're basically waiting for the author to come back and release v3, which I emailed him and he will sometime in the future.

For now, just download and play kf-refuge (the original).
 

Nibe

FNG / Fresh Meat
Oct 28, 2009
225
28
0
That Ganja-farm map has so many bugs and exploits, that it should be removed from white list.

IE: Players can go through that metallic fence (Left side, when outside) and somewhere are invincible blocks, wich help players to climb to small roofs of "corner towers"
 

THEDDLE

FNG / Fresh Meat
May 14, 2009
846
16
0
Hey

Hey

That Ganja-farm map has so many bugs and exploits, that it should be removed from white list.

IE: Players can go through that metallic fence (Left side, when outside) and somewhere are invincible blocks, wich help players to climb to small roofs of "corner towers"

First: Did you put in a PM to King Shinobi on what you found?

Second: I just recently found the hole in the fence myself. The crawlers can still get through it. Plus if someone is not keeping it welded they get in.

Third: Invisible Blocks? This does not tell us anything. You need screen shots.

Fourth: You say it has so many bugs and exploits. You named two issues, in your opinion. Before you come here you should talk to the mapper and see if he/she will not fix them.

As far as I am concerned the fence is not a glitch. Most of the people I play with play on the outside. If the fence was a solid mass that zeds could not get through then that would be a glitch. It is a mover that is breakable. One that crawlers can make it through. I thought myself at first what the hell. I stepped back and thought about it.

If you do not feel up to talking to Shinobi I will. Just get the screen shots.
 
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SMIFF

FNG / Fresh Meat
Sep 19, 2009
1,811
804
0
West London Night is exploitable

sorry if anyone else has said this.

didnt feel like reading through 13 pages lol.
 

HeatSurge

Member
May 20, 2009
580
17
18
West London Night is exploitable

It was built from KF-WestLondon several patches ago, when it still had a lot of exploits, so those are naturally inherited. It'd probably take a lot of work to fix them (maybe TripWire can give him a list of what they had to fix?), so good luck with getting the author to do that...

I don't play it anymore (too dark for me), and it's not on my server either so I personally don't care.
 

Xienen

Tripwire Alumni and Break Blocks Owner
Mar 26, 2007
1,678
431
0
www.greatergoodgames.org

HeatSurge

Member
May 20, 2009
580
17
18
It might look the same, but there were like 3 different versions of the map - with bugfixes/invisible wall tweaks, etc.
 
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