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Server Current Killing Floor Mutator White List

On-topic:

Any possibility of white-listing a mutator that simply increases the number of ZED's per wave? The rational being that you get intermediate difficulties between say Hard and Suicidal and increase the chance of "OMG! I'm out of ammo". A crude way of doing this is the mutator that adds "fake" players: [url]http://forums.tripwireinteractive.com/showthread.php?t=37788[/URL]


Off-topic:


That table does not include the husk and I suspect many values got changed with the Level Up DLC. I've tried my best to extract the values from the Killing Floor directory but have yet to find where the darn things are hidden. Help?
 
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This mutator mack the game easyer
MutRegen New Link
Regenerates health and armor. fully configureable. (ArmorPerSecond max 20 seconds and HealthPerSecond max 20 seconds)


Works good
Please only for the Hard and Suicidal Difficulty and Game Length Long
new link MutHealth
Changes max health for players (max 250 Health)


Works good
Mutator: !rtd-roll the dice New Link

This mutator brings the 'Roll The Dice' gamble system seen in many other games to Killing Floor.
Usage is simple for the players: They just need to type !rtd in chat (not team chat) to gain a random advantage or disadvantage.
The admin has full control on the reroll time (time between rolls) and what possibilities the players can trigger.
After a player respawns, he can always reroll.
Current possibilities:

  • Add Money Adds a random amount of money to the player his pocket
  • Take All Money Takes away all money from the player
  • God Mode Makes the player temporarly invincible! (for 6 seconds !!!!)
  • Spawn Clots Spawns a group of Clots
  • Spawn Flesh Pound(s) Spawns one more multiple Flesh Pounds
  • Add Ammo Give a percentage of every guns ammo to the player (excluding frag nades)
  • Refill Ammo Gives 100% of ammo to every gun of the player (excluding frag nades)
  • HP Regen Heals the player for 5HP/second for a short while
  • Santa Hat Just for laughs, gives the player Santa's hat


Works good for maps by bugged traders
Mutator: All Traders new link
Opens up all traders inbetween waves.



Works good on all maps
Mutator: Modify Max Player Limit - By KFMods Version: 1.0
Use this to modify the max allowed players!Confirmed by Denglade to work! :)
Modify killingfloor.ini and add this (replace 20 with the amount of players you would like to support)
[KFMMaxPlayerMod.MutMaxPlayerMod]
MaxPlayersOverride=20


Please ? Thanks Tripwire Team :)
 
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[...]

Mutator: Modify Max Player Limit - By KFMods Version: 1.0
Use this to modify the max allowed players!Confirmed by Denglade to work! :)
Modify killingfloor.ini and add this (replace 20 with the amount of players you would like to support)
[KFMMaxPlayerMod.MutMaxPlayerMod]
MaxPlayersOverride=20


Please ? Thanks Tripwire Team :)

I would realy appreciate it if you could add this mutator to the whitelist because it is a whole lot more fun to play with 8 players than just 6.

WOULD BE TRULY GREAT !!!
 
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Can you add this mutators or not all ???

Works not correctly

MutRegen Version: 1.0.0
Regenerates health and armor. fully configureable. (ArmorPerSecond max 20 seconds and HealthPerSecond max 20 seconds)

Works good
Please only for the Hard and Suicidal Difficulty and Game Length Long

MutHealth Version: 1.0.0
Changes max health for players (max 250 Health)

Works good

Both of these screw with game balance in a way that makes things easier. So no.

Mutator: !rtd - Roll The Dice - By KFMods Version: 1.0
This mutator brings the 'Roll The Dice' gamble system seen in many other games to Killing Floor.
Usage is simple for the players: They just need to type !rtd in chat (not team chat) to gain a random advantage or disadvantage.
The admin has full control on the reroll time (time between rolls) and what possibilities the players can trigger.
After a player respawns, he can always reroll.
Current possibilities:

  • Add Money Adds a random amount of money to the player his pocket
  • Take All Money Takes away all money from the player
  • God Mode Makes the player temporarly invincible! (for 6 seconds godmode)
  • Spawn Clots Spawns a group of Clots
  • Spawn Flesh Pound(s) Spawns one more multiple Flesh Pounds
  • Add Ammo Give a percentage of every guns ammo to the player (excluding frag nades)
  • Refill Ammo Gives 100% of ammo to every gun of the player (excluding frag nades)
  • HP Regen Heals the player for 5HP/second for a short while
  • Santa Hat Just for laughs, gives the player Santa's hat
Works good for maps by bugged traders

Free God Mode/HP Regen/Money? Nah.

Mutator: All Traders - by KFMods.com Version: 1.0
Opens up all traders inbetween waves.

Works good on all maps

Only one from this list that's even remotely viable.

Mutator: Modify Max Player Limit - By KFMods Version: 1.0
Use this to modify the max allowed players!Confirmed by Denglade to work! :)
Modify killingfloor.ini and add this (replace 20 with the amount of players you would like to support)
[KFMMaxPlayerMod.MutMaxPlayerMod]
MaxPlayersOverride=20


Please ? Thanks Tripwire Team :)

Pointless since having over 6 players kills perk leveling anyway.
 
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Thanks for doing my job JohnMajor! It gets pretty boring telling people "No" for all the crazy mutator suggestions they have. There are a few good ones in the actual Mutator suggestion thread, so I'll just focus my attention over there =)

Yeah, Seriously, anything that increases player survival, player limit, or enables perk farming cant be whitelisted

i need to shoot you a PM once hellfire gets the yay or nay (you should have V3's source in your inbox)
 
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just in case they missed it in the other threa, i'll put it here too:

please include the download link if it goes on the whitelist, i would love to see more interactive maps (shoot the biocola machine to get some money/health!, etc.)

[url]http://www.filefront.com/14944171/cl...erialtrigger.u[/URL]

this package has two actors in it:

(subclass)triggers->materialtrigger-> clientmaterialtrigger :
so materialtrigger will work for multiplayer

(subclass)info->replicationinfo-> materialreplicationinfo :
so clientmaterialtrigger will sync for everyone in the map.



how to use this (once its whitelisted):

triggerable textures:
want something to change when a button is hit?
first make a materialswitch (texture browser, new, materialclass->materialswitch) choose the textures u want to change from/to
make the surface/projector the materialswitch u just made
now add in triggers->materialtrigger->clientmaterialtrigger
in the properties of the clientmaterialtrigger, go down to materialstrigger->materials to trigger, add, and then use the materialswitch you made. go ahead and give it an event->tag->changetexture(or whatever you want)
now make a usetrigger and give it an event->changetexture
ok when you use the trigger it should change the texture.
 
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xerad is talking about the new serverads port -

http://forums.tripwireinteractive.com/showthread.php?t=39868[url]http://forums.tripwireinteractive.com/showthread.php?t=39868[/URL]

which as far as we know hasn't even been submitted yet, it says in his first post that it will break steamauth because of the changes that have been made, so you must be confused or something. it's not on the whitelist page and never has been, and may not even be submitted soon since he's planning on a 1.2, you can still use the old one for now.
 
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xerad is talking about the new serverads port -

[URL="http://forums.tripwireinteractive.com/showthread.php?t=39868"][URL="http://forums.tripwireinteractive.com/showthread.php?t=39868"][url]http://forums.tripwireinteractive.com/showthread.php?t=39868[/URL][/URL][/URL]

which as far as we know hasn't even been submitted yet, it says in his first post that it will break steamauth because of the changes that have been made, so you must be confused or something. it's not on the whitelist page and never has been, and may not even be submitted soon since he's planning on a 1.2, you can still use the old one for now.

Yes, I submitted ServerAdsKF for whitelisting here:
[URL="http://forums.tripwireinteractive.com/showpost.php?p=534779&postcount=68"][url]http://forums.tripwireinteractive.com/showpost.php?p=534779&postcount=68[/URL][/URL]
There are some fixes I'm working for V102, but for now I want to run ServerAds as an actor that was specifically made for KF servers and compiled in Killing Floor.
I'm getting a little tired of hand me downs from UT2004.
:D
 
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