Anyone got any tips on how to play this map that doesnt involve tactics like camping, zerk walling?
s5yn3t;n2267741 said:imho this is one of the easiest maps to play:
Going to that big generator room and having a 3:3 setup, 3 people shooting in one hallway and other 3 shooting the other hallway (the one where you go forward you will see a boxed husk)
so far i've survived all difficulties like that.
hotaka;n2267118 said:Yeah, thanks for the replies. I usually see players holding one of two rooms in this map and spending the entire match in this position. I've found that if i try to move away down one of the corridors to change things up a bit it becomes impossible to move past zeds. I've also noticed that now that infernal realm is an official map it is much harder to move around and kite now which is a shame :/ Seems tripwire really likes little tight spaces.
2Clicks;n2267978 said:Thats the issue with the game at the moment. Spawning rates & locations are too on top of the player to kite through narrow corridors. You could get away with it for most part in KF1 but esp. on HoE the frequency and then speed of zed movement make kiting a lamentable tactic on such maps.
hotaka;n2266919 said:Anyone got any tips on how to play this map that doesnt involve tactics like camping, zerk walling?