Crosshairs for tanks

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Six_Ten

FNG / Fresh Meat
Mar 12, 2006
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aztecmod.darkesthourgame.com
I guess this must have been discussed before but I've never seen any mention of it, so if it has just point me to the threads.

When aiming my main tank gun I see a little white cross that skips around the aimpoint. Is that a trace to the nearest poly that would be hit if I fired at that moment?

Do we really have crosshairs for tanks in RO2?
 

Major_Day

FNG / Fresh Meat
Feb 16, 2007
2,651
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Glasgow, Scotland
I think that's your mouse pointer, which the gun barrel follows and eventually catches up with when you stop moving the mouse.
The gun will fire wherever the barrel/gunsight is pointing whilst its moving, but will line the gunsight centre with the little cross when the barrel has stopped.
 
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shadowmoses

FNG / Fresh Meat
Mar 14, 2006
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I think that's your mouse pointer, which the gun barrel follows and eventually catches up with when you stop moving the mouse.
The gun will fire wherever the barrel/gunsight is pointing whilst its moving, but will line the gunsight centre with the little cross when the barrel has stopped.
:IS2:
Indeed. It's the point at which you tank reticle will eventually fall, once it catches up with your mouse movements. So just pan that little '+' over to where you want to shoot and your guns crosshairs will land on it.
 

Krobar

FNG / Fresh Meat
Jun 11, 2011
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The sewers of Leningrad.
I thought it was a bug with UE3. I want that damn thing gone and the ability to move the turret with keys and not the mouse. I find myself dragging my mouse half way across my desk whenever I try to just turn 90 degrees.
 
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shadowmoses

FNG / Fresh Meat
Mar 14, 2006
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I thought it was a bug with UE3. I want that damn thing gone and the ability to move the turret with keys and not the mouse. I find myself dragging my mouse half way across my desk whenever I try to just turn 90 degrees.

I don't know if it was intended or not. But that is what it does. I'm not a fan of it either IMO.
 

dazman76

FNG / Fresh Meat
Aug 23, 2011
672
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UK / Stalingrad
Yeah, the mouse movement isn't too smooth - and the "cursor" is as described previously, and I'm pretty sure it's intentional. There's a similar system in VNC, the remote control software. When your mouse is over the remote window, and you have latency for whatever reason, you see two cursors - one is the current local position of the mouse, and the second is the remote mouse location, which is tracking the former as fast as possible.

Basically, it highlights the fact that the mouse tracking speed is in excess of the turret tracking speed, and gives a visual indicator so you can manage the difference.

I actually prefer mouse movement to having to use 4 keys to move a turret - and I'm not sure how the situation could be improved really.