The crosshair should be disabled for any difficulty above normal.
This.
The crosshair should be disabled for any difficulty above normal.
Yeah when I first started playing the mod I was terrified by the lack of crosshair. But I mastered that and I felt like TOTAL BADASS! Then I introduced the mod to my friends I was like "watch this bro 8)". Actually this was the reason for me to start turning off the crosshair in every FPS games except CS and BF. I realized that I simply don't need it anymore. And because of that I feel more powerful somehow. That I can do well without some assisting mechanic.
Why you want to take such unique feature out of such wonderful game is beyond me![]()
Yeah, they want it brutal, so they won't turn on the crosshair in options.This is a feature that ever so slightly dumbs down the game. It's not huge, but it will make the game easier, and I think you know what most of the core audience feel about difficulty in this game. We want it brutal.
Yeah, they want it brutal, so they won't turn on the crosshair in options.
Not sure I see the problem here.
Yeah, they want it brutal, so they won't turn on the crosshair in options.
Not sure I see the problem here.
How is this an issue? People could just mark the center of the screen anyway. It's not like anyone is being hurt by this.
gr8 b8 m8
I don't mind it being added, and I got ~340 hours in Killing Floor. If anything, it should make some perks more reliable such as Medic who may not have the time to ADS and then heal someone in a sticky situation.
And you cannot complain about a feature that can be turned off or on, let a player enjoy the game in however way they desire.
Jeez, everybody's entitled to having an opinion and expressing it however they like as long as they're not insulting somebody etc. You can comment if you have feedback, you don't have to be all roses and candy. Usually people express their negative feedback more strongly than positive feedback, get over it.Wow.
It's one thing to not like TWI putting in (optional, turned off from the start) crosshairs, which I could understand, as no crosshairs added to the unique and enjoyable gunplay. It's another to act like spoiled children because one thing didn't come out the way you wanted it.
All I can say that Necjoo didn't say was I guarantee the people that fling **** at TWI for adding in optional crosshairs (when they already exist anyways out-of-system) are in the minority.
Some people will want to play with the crosshair, not because it's easier, but because that's what most FPS games have, and they can give useful info like the current gun's spread, whether it widens after a shot, whether the spread is smaller when crouched, et cetera. Let them play with it on. It's not going to hurt your experience, and it's certainly not going to make the game a cakewalk because oh no that guy on your team has a crosshair enabled this match is RUINED better just find a new game to play.
Not to mention how this one thing you guys picked out, when there's so much more cool, new, and interesting things to pay attention to in the video, like a first-ever look at one of the new bosses, new info, and much more, this one thing made you that mad.
If it was just a "I understand TWI adding the crosshair as an optional feature, but I personally disagree with the idea" kind of post, then yeah, I'd see where you're coming from, KF has historically been a no crosshair game. But, honestly, is the whole world going to end just because a TWI game has an optional crosshair setting?
If all of my team choose to enable it, they are actually impacting my gameplay by making the game easier overall.
There are actually keys being given out right now via Twitter. However, with thousands of people F5ing, it's hard to snatch a working one.
That's bull****! Whats the point? Just to piss people off? You know that there are 99999 people willing to pay for the game right damn now! Why they don't want our money? Logic 101
To stress test the servers and to fish for obscure, last minute bugs that the limited number of players who've played the game already may not have experienced. So that when EA launches, you don't have 99999 people complaining about server crashes and weird glitches that no one at TWI or the earlier beta testers have seen before. That's the point.