I'm not playing World of Theorycraft with you. In practice, SS's got nerfed to oblivion. Proof? I haven't seen more than 2 sharpshooters in my last ~6 HoE games.
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I'm not playing World of Theorycraft with you. In practice, SS's got nerfed to oblivion. Proof? I haven't seen more than 2 sharpshooters in my last ~6 HoE games.
I don't know about you, but when waves 7-10 come along, I make sure the team has at least 1 level 6 sharpshooter to handle the big stuff. No other perk lends themselves to this thought process, which seems to be why everyone is nerfing the living **** out of sharpshooters. Unfortunately, these changes won't decrease the gap between perks, it will widen it. They'll just make it so 2+ sharpshooters are necessary on waves 7-10, instead of 1.
1. When it's harder to take out the big stuff...
2. More sharpshooters are needed to reliably beat suicidal...
3. Means less spots on the team for other perks to fill...
4. Equates to only the most effective perks taking remaining spots...
5. Results in a greater difference in value between effective and ineffective perks.
I'd like more perk diversity in the end game. I don't want to see 3 sharpshooters a game just to have a good chance at getting to wave 11. Now, if the above situation is found by the community to be ineffective (buttload of SS each game), I guarantee you people will stop playing SS all together, preferring rather to choose a perk, or perk combination, that CAN reliably handle the big stuff. No one wants either of these possibilities to come to pass.
Option 2
KILL a Fleshpound with 3 headshots (Or, 2 shots decap it (not kill), third on the body kills it?) as a level 6 Sharpie. BUT this option also requires fixing the scope bug (Low scopesetting allows way too quick scope recovery)
There's nothing wrong with quick scoping. xbow is weak enough as is.
Killing the big stuff isn't the job of a specific perk. It's the whole team's job. Get with the program, and play a different perk like everyone else.
Can you please borrow me your anti-troll gun? I need to blast out them together with you as you are mostly not around :IS2::IS2::IS2:i've been with the "program" since it came out....news flash bro, anti-FP and anti-Scrake have ALWAYS been the specific role for specific perks. pre-LevelUp and Heavy Metal updates, anti-FP was the zerker and support classes, anti-Scrake was zerkers and SS (who have ALWAYS been able to get 1 headshot bow kills....just had to know about the offcenter hitbox). after those updates, anti-FP was SS and demo, anti-Scrake was SS, demo and zerker. so YOU are the one who needs to get with the program
Can i please borrow your anti-troll gun? I need to blast out them together with you as you are mostly not around :IS2::IS2::IS2:
i like this option better....2 shot decap, 3 shot kill. but like we've both said, this would have to be tested AFTER the bugs are fixed.
bull****. it's exploiting and sadly TW believed the beta testers who told them that it was a possible "skill" to get 3-4 headshots on a FP.
i've been with the "program" since it came out....news flash bro, anti-FP and anti-Scrake have ALWAYS been the specific role for specific perks. pre-LevelUp and Heavy Metal updates, anti-FP was the zerker and support classes, anti-Scrake was zerkers and SS (who have ALWAYS been able to get 1 headshot bow kills....just had to know about the offcenter hitbox). after those updates, anti-FP was SS and demo, anti-Scrake was SS, demo and zerker. so YOU are the one who needs to get with the program
bull****. it's exploiting and sadly TW believed the beta testers who told them that it was a possible "skill" to get 3-4 headshots on a FP.
i like this option better....2 shot decap, 3 shot kill. but like we've both said, this would have to be tested AFTER the bugs are fixed.
3. Get rid of that silly 33% ammo to start with. You removed the bonuses to recoil and damage for the 9mm, and lowered the damage on the crossbow. I don't know about you guys at Tripwire, but I like to have enough ammo to be able to defend myself if I join later.
I'm not playing World of Theorycraft with you. In practice, SS's got nerfed to oblivion. Proof? I haven't seen more than 2 sharpshooters in my last ~6 HoE games.
The "bug fix" would be allowing every type of scope to "quick scope".
Stop trolling sharpshooters.
The bug fix would be disallowing quick-scoping. The Xbow isn't THAT underpowered, don't act like it's the end of SS. It could use a little less cost/weight, but it's power is about right. It shouldn't be able to kill the game's toughest enemies on it's own, but it should be an immense help, which it is.
The Xbow either needs:
Option 1
1 less weight (from 9 to 8) and/or cost less, both weapon and ammo (600 for weapon, 8-10ish per bolt, perked or not)
or
Option 2
KILL a Fleshpound with 3 headshots (Or, 2 shots decap it (not kill), third on the body kills it?) as a level 6 Sharpie. BUT this option also requires fixing the scope bug (Low scopesetting allows way too quick scope recovery)
It was sarcasm.
Either redefine the SS role, give him back his bigN power, or gtfo.
I believe it was me who stated that getting 3-4 headshots on an FP was a skill, although I don't ever recall saying that was with the use of the reloading/scope exploits.
The "bug fix" would be allowing every type of scope to "quick scope".
As far as i can tell, option 1 seems what you (and most other people) could accept right? I mean, you can pair the M14 with the LAR, why not be able to pair the LAR with the Xbow? You wouldn't be able to carry anything else on top of that anyway.
i don't care if people use textured scope view (understanding not everyone has the ability to run high graphics settings, also sight issues with the panoramic view) but the view can't give you an advantage over using the model views.
Ok, you're getting headshoots, good. Here's the thing though:
YOU STILL NEED BACKUP.
Just because you're getting headshots doesn't mean you don't need any help to kill the biggies, it just means you need MUCH LESS backup then a non-sharp would. Every headshot takes the same amount of body health as head health off. That's the key.
just started reading the thread sorry if answered but can i check-
I take it the FP (and others) have an amount of head HP and body HP and when either reaches 0 it dies.
so when a headshot takes 100 of the head health, it also takes 100 of the body too, but no amount of body damage affects the head, and since he can be decapped his starting head HP is lower than his body's?
Obviously to be decapped ppl making headshots have to reach their target before their efforts and the bodyshotters combined reach the higher target?
just started reading the thread sorry if answered but can i check-
I take it the FP (and others) have an amount of head HP and body HP and when either reaches 0 it dies.
so when a headshot takes 100 of the head health, it also takes 100 of the body too, but no amount of body damage affects the head, and since he can be decapped his starting head HP is lower than his body's?
Obviously to be decapped ppl making headshots have to reach their target before their efforts and the bodyshotters combined reach the higher target?
bswearer, last time I checked, a perk does not have to instantly kill something in order to be effective, or necessary. The sharpshooter is still the perk best at dealing high damage to one target instantly, and at most ranges, and with plenty of backup weapons at that.
Nope Sharp Shooters are still OP as hell.. especially if you know how to quick reload with a crossbow :|
Exploit maybe.. but apparently it's a skill as well as I know a ton of people that can't do it..
The only difference that I've noticed is that the textured xbow scope doesn't sway when you're moving, while the modeled one does. So you could be sidestepping/ strafing and still be able to line up a perfect shot with the textured scope. With the modeled scope, the center is flying all over the place.
I seem to manage just fine waiting for the bolt-reload animation to finish, didn't even know there was some sort of reload glitch/ bug/ sploit for it. Can't say I care to find out how to do it either.