No, you mad, you should play every other perk more.
Situation upon using these weapons:
5 people use hunting shotguns on Fleshpound - Congrats! You've got 5 support specialists who are reloading. Good luck with the 3 scrakes, 4 husks, a siren, and a horde of clots and gorefasts you completely ignored.
Everything behind it will be dead, everysingle one of them, if 5 alt-fire of hunting shotgun i really fired ar once. And who cares to realod a hunting shotgun facing an empty hallway? Or you dont even know shotguns can penetrate?
Also, with 5 or more support, yes you can win. Not news to me. I've tried 6 berserkers, 6 supports and 6 sharpshooters 6 commando before.
M32 is unloaded on fleshpound - Congrats! You're now practically useless for the next 10 seconds until you're done reloading, and you've spent a sixth of your entire ammo capacity on one specimen.
AGAIN, M32 can also totally wipe out everything within 5 feet of the fleshpound excluding scrakes only. And you still have M79 and 11 hand nades if you really need to. 1 hand nade + 1 M79 shot can kill a large group of zeds up to siren and stun a husk. This is assuming your team is totally useless in killing any zed even after you kill the biggest threat, the fleshpound. (do you really play demo? if so, you are not good enough, clearly)
Crossbow - Spiked damage for about 30% of fleshpound's health at extreme ranges, minimal reload time - PLAYERS WHO CAN BACK YOU UP kill trash mobs to allow you to focus, and they finish off fleshpound upon entering killbox.
You cant even tell the difference between head health and total health, do you? Xbow only do ~33% damage to hed health. Unless you take out the pound all by yourself or ANOTHER sharpshooter, you need to place 4 head shots OR your team need to due with the total health.
If you even try, 90% of the map will not spawn pounds that far away, and over 80% of the map do not provide a ridiculously long hallway in those area easier to camp. So in more than 90% of the time, you are doing worse than a:
1.
support with a hunting shotgun who can also kill thing behind, or
2. a demo who can also kill things around,
the fleshpound.
The crossbow is not useless - It's just no longer the superweapon everybody loved. While I agree 4 shotting a fleshpound could possibly be a tad much, YOU'RE PLAYING HELL ON EARTH! It's hard: Deal with it. Fleshpounds are supposed to be monsters. If you can't play sharpshooter on Hell on Earth, then I suggest moving down to suicidal.
Of cos its not useless. It just sucks so bad in a cost-effective way comparing with LAR or M14. I always say perk are balanced with each other, only problem is weapons choices within sharpshotoer make the xbow super ineffective. I play sharpshooter perfectly with the M14. Because it is effective. Much more effective than xbow. My teamates totally ignore the pound if they can provide a 1v1 suituation for me. And that's the teamwork I'm looking for. It's not about people cannot kill pound anymore, it's about M14 and LAR is 10 times better and 10 times cheaper.
And I would really like to see you putting 4 head shots on a pound on HoE. See if anyone get pounded?
I've seen you fighting this difficulty increase ever since the beta started, and while I agree by a tiny margin, I don't see any reason to **** bricks over these balance changes. Suicidal and HoE are the most fun I've had in KF in forever - I play sharpshooter so often now to make up for all those times I felt like an OP bastard going for the autowin.
It is pointless to question another one's skill. And I rarely play hard mode before the patch. 99% of the time I play suicidal. Dont act like you know me that much. The problem is NEVER about nerfing xbow make the game harder. I'm fine with that. The problem is M14 and LAR is 10 times more cost effective than the xbow. And people talk about they want to "balance the game" and just ignore M14 and LAR.
Giving out "go to play a lower difficulty" just make people look like a joke.