In a previous post in a thread in the wrong place, Ramm told me that
How would I go about doing this considering I would not know the exact areas on the tank visually while coding?
Also can the "VehHitpoints" do anything other than make the tank explode, for example a crew member that gets hit dies?
Oh yeah and last of all where do I go about doing this?
Many Thanks,
Oli
The internal hit areas are defined in the VehHitpoints array.
How would I go about doing this considering I would not know the exact areas on the tank visually while coding?
Also can the "VehHitpoints" do anything other than make the tank explode, for example a crew member that gets hit dies?
Oh yeah and last of all where do I go about doing this?
Many Thanks,
Oli