In this thread I will only be going over things I personally don't like about the changes and think that they are a bad idea. So if I don't mention something it means I think it's fine.
Role loadout changes.
NLF Guerrilla getting the MAS-49. Unless the MAS is bad such as having absolutely terrible recoil it will end up replacing the carbine and SKS. Nobody will have any reason to use those. People will still use the mosin for the novelty factor alone. It's a bolt action. But the MAS-49 completely outclasses the SKS and the only advantage the Carbine has is that it's neat in CQB. But that won't be enough of a draw. I don't think this should be a weapon on the most common class. Potentially removing it from the NVA entirely and giving it to the NLF scout is the best course of action.
Australian rifleman getting the M16 mid war. Why?? Shouldn't get it at all. The M16 is fine as it is sprinkled through the Australian loadouts. Giving them the M16 will just make them no different than the Americans. Because you'd just end up with M16s and M60s with a couple of fancy SMGs smattered throughout. You also mentioned that the L1A1 was going to be buffed. That's all it needs. Recoil is too high and has a rather odd recoil animation. They do not need M16s at all.
Mosin scope change.
Entirely unnecessary. To me this is a change to cater to people who do not know how to snipe. Or more correctly specific kind of player I like to call a "tunnel vision sniper". Somebody who stays scoped in at all times and only looks for targets through the centre of his scope. Not even using the entire scope. Let alone using his entire view to look for targets. This change isn't going to help anyone. They're still going to be terrible snipers. They looked for something to blame and blamed the reticle position. And you listened to that. There was a BreakTheVices video just today where he used the mosin sniper for the middle of his video. He had no issues whatsoever. Because he has the right mentality over snipers. I don't like this catering to the lowest common denominator thing going on. I feel that the M16 for Australian rifleman also fits into that.
Votekick abuse changes.
Disallowing spectators the ability to communicate is not a great fix at all. Admins like using spectator mode and most player spectator communication is fine. Help for the GOM trailer filming we relied on the fact spectators could talk.
The issue is spectators are immune to votekicks. So why not fix that? Either allow us to kick spectators or make it so spectators cannot initiate votekicks. Spectators can still be muted but launch as many votekicks as they like with your changes. They can have a friend to speak for them. Hell they don't even need that people entirely unrelated to them may start talking and backing these votekicks. Especially if they target vunerable people. someone who just had an accident or something.
Side note. Chivalry medieval warfare has a neat little console command. A command that shows the IP address of a user, the steam ID of the user and most importantly the steam ID of the parent account. A lot of people use family shared accounts to cause mischief. Can't do that in chivalry when admins can get your main account ID with a 5 letter console command. Ban that too. Now you may think that will harm people using the family share system legitimately. Thing is nobody who uses the system legitimately breaks the rules lol. Haven't had anyone complain about being banned because that was their brother or sisters family shared account. Not even as a false excuse.
Radioman
Well this just made radioman the easiest ****. Radioman dies now just means the commander doesn't have a radio for 15 seconds. Only that's not true because there's 2 radiomen. One Radioman dies and he'll just use the other radio that spawned on him.
This now just gives the commander 24/7 access to a radio combined with the full situational awareness of not being way in the back on a static. Not a great change for the game at all.
Cobra 40mm GL
This was not the most OP part of the cobra at all. The most OP part of the cobra is called the pilot seat. The reason you gave for the nerf is also, if I'm being honest completely hysterical. "This number of grenades allowed the gunner to shoot wildly wiping out entire squads and tunnels". Ok. Go into a game and just start shooting wildly with that thing. I predict 0 kills, 0 tunnels and +2 points for 1 kill assist if you're lucky. You have to be precise with that thing and it's VERY hard to aim
with with the chopper moving around all the time combined with the very slow muzzle velocity. You can aim at a spot, fire and have it land 50m away from where you aimed. Due to the momentum imparted on it from the helicopter moving. Reducing its grenades to 30 from 50 is a silly idea which will only make playing gunner less appealing. And it's already less appealing than cobra pilot.
You want to nerf the cobra then you got to take a look at it's 20mm cannon. That is easy to get kills with. That is the most powerful part of the chopper. 900 rounds of uninterrupted 20mm HE. Maybe some sort of overheat feature is in order for it.
The objective change.
Oh boy. Now I see what you're trying to do. Trying to stop the attackers just stacking a room in the corner of the cap while napalm does the rest. But two players blocking the entire cap? That's going to be some "fun" hide and seek right there. And by the time you've found one of the last two the cap has already been reinforced. It'll happen again and again and again. And by that stage the attackers would have exhausted a lot of tickets being extremely aggressive just trying to find these people. Not to mention the extra time it'll take. I won't say much as a lot of people have "expressed concern" over this. But if this feature were to stay then it would need a lot more than 2 players to block a capture.
Role loadout changes.
NLF Guerrilla getting the MAS-49. Unless the MAS is bad such as having absolutely terrible recoil it will end up replacing the carbine and SKS. Nobody will have any reason to use those. People will still use the mosin for the novelty factor alone. It's a bolt action. But the MAS-49 completely outclasses the SKS and the only advantage the Carbine has is that it's neat in CQB. But that won't be enough of a draw. I don't think this should be a weapon on the most common class. Potentially removing it from the NVA entirely and giving it to the NLF scout is the best course of action.
Australian rifleman getting the M16 mid war. Why?? Shouldn't get it at all. The M16 is fine as it is sprinkled through the Australian loadouts. Giving them the M16 will just make them no different than the Americans. Because you'd just end up with M16s and M60s with a couple of fancy SMGs smattered throughout. You also mentioned that the L1A1 was going to be buffed. That's all it needs. Recoil is too high and has a rather odd recoil animation. They do not need M16s at all.
Mosin scope change.
Entirely unnecessary. To me this is a change to cater to people who do not know how to snipe. Or more correctly specific kind of player I like to call a "tunnel vision sniper". Somebody who stays scoped in at all times and only looks for targets through the centre of his scope. Not even using the entire scope. Let alone using his entire view to look for targets. This change isn't going to help anyone. They're still going to be terrible snipers. They looked for something to blame and blamed the reticle position. And you listened to that. There was a BreakTheVices video just today where he used the mosin sniper for the middle of his video. He had no issues whatsoever. Because he has the right mentality over snipers. I don't like this catering to the lowest common denominator thing going on. I feel that the M16 for Australian rifleman also fits into that.
Votekick abuse changes.
Disallowing spectators the ability to communicate is not a great fix at all. Admins like using spectator mode and most player spectator communication is fine. Help for the GOM trailer filming we relied on the fact spectators could talk.
The issue is spectators are immune to votekicks. So why not fix that? Either allow us to kick spectators or make it so spectators cannot initiate votekicks. Spectators can still be muted but launch as many votekicks as they like with your changes. They can have a friend to speak for them. Hell they don't even need that people entirely unrelated to them may start talking and backing these votekicks. Especially if they target vunerable people. someone who just had an accident or something.
Side note. Chivalry medieval warfare has a neat little console command. A command that shows the IP address of a user, the steam ID of the user and most importantly the steam ID of the parent account. A lot of people use family shared accounts to cause mischief. Can't do that in chivalry when admins can get your main account ID with a 5 letter console command. Ban that too. Now you may think that will harm people using the family share system legitimately. Thing is nobody who uses the system legitimately breaks the rules lol. Haven't had anyone complain about being banned because that was their brother or sisters family shared account. Not even as a false excuse.
Radioman
Well this just made radioman the easiest ****. Radioman dies now just means the commander doesn't have a radio for 15 seconds. Only that's not true because there's 2 radiomen. One Radioman dies and he'll just use the other radio that spawned on him.
This now just gives the commander 24/7 access to a radio combined with the full situational awareness of not being way in the back on a static. Not a great change for the game at all.
Cobra 40mm GL
This was not the most OP part of the cobra at all. The most OP part of the cobra is called the pilot seat. The reason you gave for the nerf is also, if I'm being honest completely hysterical. "This number of grenades allowed the gunner to shoot wildly wiping out entire squads and tunnels". Ok. Go into a game and just start shooting wildly with that thing. I predict 0 kills, 0 tunnels and +2 points for 1 kill assist if you're lucky. You have to be precise with that thing and it's VERY hard to aim
with with the chopper moving around all the time combined with the very slow muzzle velocity. You can aim at a spot, fire and have it land 50m away from where you aimed. Due to the momentum imparted on it from the helicopter moving. Reducing its grenades to 30 from 50 is a silly idea which will only make playing gunner less appealing. And it's already less appealing than cobra pilot.
You want to nerf the cobra then you got to take a look at it's 20mm cannon. That is easy to get kills with. That is the most powerful part of the chopper. 900 rounds of uninterrupted 20mm HE. Maybe some sort of overheat feature is in order for it.
The objective change.
Oh boy. Now I see what you're trying to do. Trying to stop the attackers just stacking a room in the corner of the cap while napalm does the rest. But two players blocking the entire cap? That's going to be some "fun" hide and seek right there. And by the time you've found one of the last two the cap has already been reinforced. It'll happen again and again and again. And by that stage the attackers would have exhausted a lot of tickets being extremely aggressive just trying to find these people. Not to mention the extra time it'll take. I won't say much as a lot of people have "expressed concern" over this. But if this feature were to stay then it would need a lot more than 2 players to block a capture.
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