Worked fine until I was lagging so bad I changed the rendering device to software. The game restarted and I got this critical error:
Build RedOrchestra_Build_[2005-11-27_10.48]
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 3195 MHz with 510MB RAM
Video: No Video
General protection fault!
History: FPixoRenderInterface:
opState <- ULevel::BuildRenderData <- UGameEngine:
raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Untitled <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
I've tried rebooting and re-verifying my cache, my last resort is re-downloading the game.
Build RedOrchestra_Build_[2005-11-27_10.48]
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 3195 MHz with 510MB RAM
Video: No Video
General protection fault!
History: FPixoRenderInterface:
I've tried rebooting and re-verifying my cache, my last resort is re-downloading the game.