• Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/
  • Weve updated the Tripwire Privacy Notice under our Policies to be clearer about our use of customer information to come in line with the EU General Data Protection Regulation (GDPR) rules that come into force today (25th May 2018). The following are highlights of our changes:

    We've incorporated the relevant concepts from the GDPR including joining the EU and Swiss Privacy Shield framework. We've added explanations for why and how Tripwire processes customer data and the types of data that we process, as well as information about your data protection rights.

    For more information about our privacy practices, please review the new Privacy Policy found here: https://tripwireinteractive.com/#/privacy-notice

Creating an unbalanced server (More players and/or tickets, reinforcement waves, etc)


FNG / Fresh Meat
Jun 22, 2017
Hi people,

How are you doing?

I want to create a server to play a co-op style game, or even to play it alone when I'm not into the usually nerve-racking experience found in multiplayer.

But as the bots are not the brightest, I thought that the experience could be much more enjoyable if I gave them the numerical advantage.

Can I somehow tweak the server settings to achieve that? In particular I'm looking at giving them more reinforcement waves during countdown matches.

Thank you in advance.