After a brief search I've only encountered one thread about turrets, but that was importing UT2004 content.
I was wanting to create my own turret, I already have the meshes ready and animations. I just need to create the AI to shoot anything within the turrets sight, be it humans or zombies. It would be fully automated, and never run out of ammo. It's viewing range would be within...say 100 yards, and perhaps a 160 Degree viewing angle. I can tone down the variables to adjust for playability.
As I'm pretty inexperienced in UnrealScript, I'm wondering if this would be too much effort? I can look at a workaround, but this was my No.1 desire for one of my upcoming projects.
Dont worry about balancing, I can figure that out myself.
Thanks
I was wanting to create my own turret, I already have the meshes ready and animations. I just need to create the AI to shoot anything within the turrets sight, be it humans or zombies. It would be fully automated, and never run out of ammo. It's viewing range would be within...say 100 yards, and perhaps a 160 Degree viewing angle. I can tone down the variables to adjust for playability.
As I'm pretty inexperienced in UnrealScript, I'm wondering if this would be too much effort? I can look at a workaround, but this was my No.1 desire for one of my upcoming projects.
Dont worry about balancing, I can figure that out myself.
Thanks
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