Well, it all started when I decided to clean up my hard drive, I uninstall ed steam and today, I decided to play RO again. Everything goes fine, until I try to connect to a server, when I go into a server, it loads, but then my game crashes to the desktop. Here's the error. Thanks.
Build RedOrchestra_Build_[2005-11-27_10.48]
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 1699 MHz with 1023MB RAM
Video: NVIDIA GeForce2 MX/MX 400 (7189)
Ran out of virtual memory. To prevent this condition, you must free up more space on your primary hard disk.
History: FMallocWindows::Malloc <- FMallocWindows::Realloc <- 00000000 98640 FArray <- FArray::Realloc <- 98640*1 <- TArray<< <- TLazyArray::Load <- 0 <- FSoundData::Load <- USoundGroup::Load <- UGameEngine::LoadMap <- AttemptLoadPending <- TickPending <- UGameEngine::Tick <- Level Leningrad - January 1942 <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 0012FF18 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
SS:
Another one:
Build RedOrchestra_Build_[2005-11-27_10.48]
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 1699 MHz with 1023MB RAM
Video: NVIDIA GeForce2 MX/MX 400 (7189)
Ran out of virtual memory. To prevent this condition, you must free up more space on your primary hard disk.
History: FMallocWindows::Malloc <- FMallocWindows::Realloc <- 33940000 201420 FArray <- FArray::Realloc <- 5595*36 <- UTerrainSector::GenerateTriangles <- ATerrainInfo::UpdateTriangles <- ATerrainInfo::Update <- ATerrainInfo::CheckComputeDataOnLoad <- ATerrainInfo::Render <- RenderLevel <- RO-StalingradKessel.myLevel <- FLevelSceneNode::Render <- RenderLevel <- RO-StalingradKessel.myLevel <- FLevelSceneNode::Render <- RenderLevel <- RO-StalingradKessel.myLevel <- FLevelSceneNode::Render <- RenderLevel <- RO-StalingradKessel.myLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine:
raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Stalingrad, 26th December 1942: Stalingrad Kessel <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 0012FF18 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
Build RedOrchestra_Build_[2005-11-27_10.48]
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 1699 MHz with 1023MB RAM
Video: NVIDIA GeForce2 MX/MX 400 (7189)
Ran out of virtual memory. To prevent this condition, you must free up more space on your primary hard disk.
History: FMallocWindows::Malloc <- FMallocWindows::Realloc <- 00000000 98640 FArray <- FArray::Realloc <- 98640*1 <- TArray<< <- TLazyArray::Load <- 0 <- FSoundData::Load <- USoundGroup::Load <- UGameEngine::LoadMap <- AttemptLoadPending <- TickPending <- UGameEngine::Tick <- Level Leningrad - January 1942 <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 0012FF18 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
SS:
Another one:
Build RedOrchestra_Build_[2005-11-27_10.48]
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 1699 MHz with 1023MB RAM
Video: NVIDIA GeForce2 MX/MX 400 (7189)
Ran out of virtual memory. To prevent this condition, you must free up more space on your primary hard disk.
History: FMallocWindows::Malloc <- FMallocWindows::Realloc <- 33940000 201420 FArray <- FArray::Realloc <- 5595*36 <- UTerrainSector::GenerateTriangles <- ATerrainInfo::UpdateTriangles <- ATerrainInfo::Update <- ATerrainInfo::CheckComputeDataOnLoad <- ATerrainInfo::Render <- RenderLevel <- RO-StalingradKessel.myLevel <- FLevelSceneNode::Render <- RenderLevel <- RO-StalingradKessel.myLevel <- FLevelSceneNode::Render <- RenderLevel <- RO-StalingradKessel.myLevel <- FLevelSceneNode::Render <- RenderLevel <- RO-StalingradKessel.myLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine:
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