RO2 Crashing as soon as spawn

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PsychoPigeon

Grizzled Veteran
Mar 11, 2006
1,303
392
83
In Unreal
I edited my map and deleted some previous spawn locations and added new ones. Now when I launch the game with 64 bots it crashes nearly every time (once it worked). It doesn't seem to happen when I launch the map with just myself - only with bots (or when other spawns are being used it seems).

Actions I've taken:

- Re-added all my destructibles to rodestructreplicationinfo
- Deleted all previous roplayerspawn and added new (not RSplayerspawn)
- All spawnprotection is connected
- No volumes are overlapping
- ROplayerspawn are not placed on top of each other
- Triple checked I have 32 ROplayerspawn in each volume
- Deleted all old spawns in kismet

Here is my spawn setup:

Spoiler!
 
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®omano

Grizzled Veteran
May 14, 2009
4,198
221
63
France
www.hellsoldiers.tk
I had the problem when bot wanted to spawn but I only had a few Player start, and too much bot wanted to join at same time with not enought player starts. Maybe that is simply that and you need more player start in your spawns.

EDIT: i did not read correctly what your wrote, and your apparently triple checked that..
 
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PsychoPigeon

Grizzled Veteran
Mar 11, 2006
1,303
392
83
In Unreal
Yea I've counted many times. There is 32 roplayerspawn in each spawn volume. Does it has something to do with the volume being too big or something?
 

PsychoPigeon

Grizzled Veteran
Mar 11, 2006
1,303
392
83
In Unreal
Not much it seems:

ckhu.jpg


The crash happens even when spawning in German spawns (which I haven't touched). I spawn with just 20 bots and it crashes, but it will let me play the map on my own.
 
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Catalavos

FNG / Fresh Meat
Oct 5, 2010
1,327
53
0
Baltimore, MD
I had a similar issue last week and I ended up just nuking everything in Kismet and re-building all the spawns, etc... Haven't had any problems since.
 

PsychoPigeon

Grizzled Veteran
Mar 11, 2006
1,303
392
83
In Unreal
I re-did all the objectives and spawns in kismet, but I accidentally put all objectives to disable instead of enable, it let me spawn with 64 bots no problem, I took a sigh of relief until I realized my error as no objectives showed up. Enabled all objectives again and it crashed after spawn.

Any idea what could be causing this?
 

BOH-rekrut

FNG / Fresh Meat
Oct 20, 2011
556
112
0
germany
I re-did all the objectives and spawns in kismet, but I accidentally put all objectives to disable instead of enable, it let me spawn with 64 bots no problem, I took a sigh of relief until I realized my error as no objectives showed up. Enabled all objectives again and it crashed after spawn.

Any idea what could be causing this?

do u attached ROPlaceablevolumes to each Object ?
 

PsychoPigeon

Grizzled Veteran
Mar 11, 2006
1,303
392
83
In Unreal
Something's screwed up with the objectives. I deleted the first objective and the volume, re-added it, it let me spawn with 64 bots, but it crashes on the second objective!

So I need to re-do all objectives and volumes.. god damnit
 

nymets1104

Active member
Dec 18, 2012
2,432
24
38
USA
Something's screwed up with the objectives. I deleted the first objective and the volume, re-added it, it let me spawn with 64 bots, but it crashes on the second objective!

So I need to re-do all objectives and volumes.. god damnit

I know this is old thread, but to save current or future mappers the huge headaches I too experienced from this I wanted to share a possible solution:

I was crashing upon spawn in both PIE and in real game. I then discovered I had a "bad" ROObjective as PsychoPigeon also described above. I replaced it and then everything ran fine, until I rebuilt paths and then a different Objective went "bad" and causes same crash.

I found Swag's post here and got some guidance from Commnder Shepard who advised me to select ALL PYLONS, then hit F4 and check the option for RECAST SIMPLIFICATION. Then rebuild paths and voila...no more bad Objectives and players spawn as they should.
 
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