Crash to Desktop

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Angel Slayer IX

FNG / Fresh Meat
Aug 10, 2010
3
0
0
I've had the game on steam since it came out and recently started crashing on me with this error:

Build UT2004_Build_[2004-11-11_10.48]

OS: Windows NT 6.1 (Build: 7600)
CPU: AuthenticAMD Unknown processor @ 3000 MHz with 4095MB RAM
Video: NVIDIA GeForce 9600 GT (9745)

General protection fault!

History: FOctreeNode::ActorEncroachmentCheck <- FOctreeNode::ActorEncroachmentCheck <- FOctreeNode::ActorEncroachmentCheck <- FOctreeNode::ActorEncroachmentCheck <- FOctreeNode::ActorEncroachmentCheck <- FOctreeNode::ActorEncroachmentCheck <- FOctreeNode::ActorEncroachmentCheck <- FOctreeNode::ActorEncroachmentCheck <- FOctreeNode::ActorEncroachmentCheck <- FOctreeNode::ActorEncroachmentCheck <- FOctreeNode::ActorEncroachmentCheck <- FOctreeNode::ActorEncroachmentCheck <- FCollisionOctree::ActorEncroachmentCheck <- ULevel::CheckEncroachment <- ULevel::FarMoveActor <- UObject::processEvent <- (Effect_TacLightProjector kf-wyre.Effect_TacLightProjector, Function KFmod.Effect_TacLightProjector.Tick) <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level Wyre Forest <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free

My System Specs:
Windows 7 64 bit
8.00 GB RAM
NVIDIA GeForce 9600 GT

All Drivers up to date
 

Angel Slayer IX

FNG / Fresh Meat
Aug 10, 2010
3
0
0
Yes I have tried reinstalling and verifying the files. I thought it was in the clear once I reinstalled it but it came up with a similar error to the one I've posted.
 

Angel Slayer IX

FNG / Fresh Meat
Aug 10, 2010
3
0
0
Build UT2004_Build_[2004-11-11_10.48]

OS: Windows NT 6.1 (Build: 7600)
CPU: AuthenticAMD Unknown processor @ 3000 MHz with 4095MB RAM
Video: NVIDIA GeForce 9600 GT (9745)

General protection fault!

History: UObject::processEvent <- (KFPlayerController KF-Bedlam.KFPlayerController, Function KFmod.KFPlayerController.PlayerTick) <- APlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level KF-Bedlam <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free

It happens mid game play. I just got this error today when I was in the middle of bedlam.