Crash on map change, what does this mean?

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ro_sauce

FNG / Fresh Meat
Sep 26, 2007
3,135
329
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bwhgaming.com
this is the crashlog from my server, it always crasshes on a map change from a certain map, what does this error message mean?



May 12 2011 16:58:18

UObject::GetPathName <- UObject::GetPathName <- UObject::GetPathName <- UObject::GetFullName <- DispatchDestroy <- DispatchDestroys <- UObject::purgeGarbage <- UObject::CollectGarbage <- Cleanup <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- ServerTravel <- UGameEngine::Tick <- UpdateWorld <- UServerCommandlet::Main
1 ./ucc-bin-real() [0x86691a7], 2 [0xf77bc400], 3 ./ucc-bin-real() [0x8615c98], 4 ./ucc-bin-real() [0x8615caf], 5 ./ucc-bin-real() [0x8615caf], 6 ./ucc-bin-real() [0x8615d9c], 7 ./ucc-bin-real() [0x861b240], 8 ./ucc-bin-real() [0x861eea4], 9 ./ucc-bin-real() [0x81c815f],10 ./ucc-bin-real() [0x81aed81],11 ./ucc-bin-real() [0x81b9e76],12 ./ucc-bin-real() [0x81677a4],13 ./ucc-bin-real() [0x804d688],14 /lib32/libc.so.6(__libc_start_main+0xe7) [0xf7519ce7],15 ./ucc-bin-real() [0x804b0e1]
 

Murphy

FNG / Fresh Meat
Nov 22, 2005
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liandri.darkbb.com
We don't know. Xienen didn't know either and he said he'd love to help us track this down, but he's busy, what with working for TWI and creating his own game I understand that.

The error just hit some of us and makes our maps less valuable for server admins and unfortunately there is nothing we can do about it siince we don't know what's wrong. Apparently something goes wrong during garbage collection. That's all we know.:(
 
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ro_sauce

FNG / Fresh Meat
Sep 26, 2007
3,135
329
0
bwhgaming.com
it was the same problem that i had on my duke map from custom emitter and you had on your dammage map (and some others)

i actually completely forgot about that from before (me and s281 figured it out a while back from some emitters i made, sometime early last year) but i really dont know what exactly in the emitter that doesnt clear the purge. i thought it had something to do with Z movement/rotation, but i didnt have that in this emitter, so i'm still lost on what causes it.

this poop right here: <- DispatchDestroy <- DispatchDestroys <- UObject::purgeGarbage
 
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ro_sauce

FNG / Fresh Meat
Sep 26, 2007
3,135
329
0
bwhgaming.com
yeah i fixed it so that everything is self-contained in the map (v05) but i didnt take out the crashy emitters in that version, so it will still soft-crash a server on map change.

i've been working on expanding it since then, adding more "levels" and stuff, combining it with the strip club level and a parking garage level, so i've mostly been busy making statics and trying to think of secret areas to put in.