Not sure if this is really a suggestion? Perhaps it is if these features are not part of the design already.
RO2 brags about overall realism such as ballistics modeling and no ammo HUD; but one thing that I would really be looking forward to is mechanics of sound travel implemented in the game. Anyone who is familiar with guns or a firearms enthusiast know what distant gunfire sounds like--absolute heaven to the ears. I'm not talking about just the sound of gun shots, but the speed at which the sound travels. Everyone knows that the bullet hits first then the sound comes later
. It's a small detail that probably will go unnoticed by most [noobs] but appreciated by those who are enthusiasts.
Now for the second thing, the map selection
Part of my best experiences in RO were playing on a map for the first time; it felt like I was thrown into WW2 and lost in some foreign land and had to navigate through the huge landscapes. It's a slower gameplay style but if you ask me RO (and perhaps RO2) wasn't designed to be fast like CSS.
It's a stretch of a suggestion, but really what I'm trying to get at is make a good selection of maps to play from, or at least make it easy for the community to create their own.
RO2 brags about overall realism such as ballistics modeling and no ammo HUD; but one thing that I would really be looking forward to is mechanics of sound travel implemented in the game. Anyone who is familiar with guns or a firearms enthusiast know what distant gunfire sounds like--absolute heaven to the ears. I'm not talking about just the sound of gun shots, but the speed at which the sound travels. Everyone knows that the bullet hits first then the sound comes later
Now for the second thing, the map selection
Part of my best experiences in RO were playing on a map for the first time; it felt like I was thrown into WW2 and lost in some foreign land and had to navigate through the huge landscapes. It's a slower gameplay style but if you ask me RO (and perhaps RO2) wasn't designed to be fast like CSS.
It's a stretch of a suggestion, but really what I'm trying to get at is make a good selection of maps to play from, or at least make it easy for the community to create their own.