[Game] Counter strike: Global offensive

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Flogger23m

FNG / Fresh Meat
May 5, 2009
3,440
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The guns are not mirrored. Real names for the guns. Amazing. :p

The menu to buy stuff looks far more cumbersome that it did in CS:S. It is not a big deal, but I don't see the point in changing it to a radial style menu.

The weapon models look inferior to the ones I downloaded as mods years ago. Otherwise it looks like CS:S... aside from the tazer thing. If it is cheap I might be interested.
 
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smokeythebear

Grizzled Veteran
Nov 21, 2005
2,299
634
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Sheppards house
Trailer is here;

http://store.steampowered.com/app/1800/

I played some CS:S recently and all servers are 24/7dust/office/crackouse with ****ty server mods. I still had a few good servers bookmarked but then I got destroyed pretty badly by the regular players but it was still fun. Great to play with 4 ping where in ROs even the 'good' servers will have bad connections and 200ping spikes for everyone.
 

Faneca

FNG / Fresh Meat
Sep 16, 2010
1,150
778
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Portugal
The hand position is worrying me, it looks way to much like old CS 1.6 skins.
Don't like the fact that they actually modeled a AWP this time around and not the good ol' AWSM that has been in CS since early CS Mod beta.
Hating the lack of the Carry Handle on the M4A1, it was one of the things that visualy seperated the weapon from other FPS'.
And WHY the Galil AR and not the ARM (the one in the original CS) ?
And the animations look clunky, I seriouly hope VALVe's smothes it especialy the DEagle, the twirl draw animation even tough very hard in real life is an iconic thing about the gun.

And I seriously hope there are more than 2 hand-rigs this time around.

Other than that, I will play it and hope I get in the Beta.
 

DraKon2k

FNG / Fresh Meat
Nov 22, 2005
4,045
2,802
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Vienna, Austria
Looks OK I'd say. I'll definitely buy it since it's a valve game and I've always loved playing cs/css with friends. Two things I noticed: It seemed that sometimes the first person hand models glitches out, as in the model is too short and the arm goes to far into view so that you see that they haven't fully modelled it but only the part that's supposed to be visible.

The other thing was the recoil. Having played some L4D2 again recently I can't help but feel that this looks pretty much the same, a tad higher maybe.
 

Murphy

FNG / Fresh Meat
Nov 22, 2005
7,069
743
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liandri.darkbb.com
You know, about the recoil, it's been ages since I played CS but didn't the AK use to shoot all over the place after the first two or three rounds from a burst? I think I remember it being really accurate for the first shots in a burst but anything more and it went to hell.
In the video it looks a bit like it's steadier now. Like the P90 or something.
I could be wrong. Could just be the different crosshairs that are throwing me off.:confused:
 

Pectus

FNG / Fresh Meat
Apr 23, 2010
284
310
0
Finland
Looks like **** tbh, no noticeable recoil, weapons are way too accurate when fired on the move and the weapon models and animations look clunky as hell.

I honestly doubt any CSS pro player will move in to this.

1.6 pro players wont even piss on this, even if it would be on fire.

1.6 is still king of the hill.
 
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Zips

Grizzled Veteran
Mar 4, 2006
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totalgamingnetwork.com
Looks like **** tbh, no noticeable recoil, weapons are way too accurate when fired on the move and the weapon models and animations look clunky as hell.

I honestly doubt any CSS pro player will move in to this.

1.6 pro players wont even piss on this, even if it would be on fire.

1.6 is still king of the hill.
You DO realize that they flew in pro CS clans from all over the world to play this and get direct feedback on the title, right?

And both you and hockeywarrior realize that this is still currently in an alpha/beta stage of development, yeah?
 

melipone

FNG / Fresh Meat
Mar 22, 2006
1,672
259
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You DO realize that they flew in pro CS clans from all over the world to play this and get direct feedback on the title, right?

And both you and hockeywarrior realize that this is still currently in an alpha/beta stage of development, yeah?

I agree with Pectus really. The game looks pretty bad for a cs game, alpha, beta or whatever. Valve won't release this much media without having a feeling that it is close to what they want.

It doesn't have basic CS gameplay - guns are too accurate while running (even AK), guns don't have accurate first shot or 2 from standing (those css pros ran around with p90's instead).

No proper recoil because its being developed for consoles and gamepads. Have you ever seen a game with recoil or complex movements needed in a console FPS?

The first person models look worse than dod:Source. The hands look too big and cartoony. The animations are poor . Look at the way he reloads the AK, sure they got the gun to discharge rounds the right side now (wow), and he reloads like I guess he should, but it looks completely un life like. Just poorly animated imo

I don't expect much from the new nade either.. If a team mate has $800 I don't want him blowing it on a 1 time AOE rather than buy a proper weapon, and if its for teams that are already winning in cash they don't need it anyway. The idea of teams spamming routes with them just suggests stalemates will be more common.

I also wonder why Valve didn't invite anyone from the 1.6 side of the community. If they genuinely wanted to make a killer CS game that united the splintered community they shot themselves in the foot by slapping the main competitive side in the face. They practically said they don't care what 1.6 players think
 

Zips

Grizzled Veteran
Mar 4, 2006
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I agree with Pectus really. The game looks pretty bad for a cs game, alpha, beta or whatever. Valve won't release this much media without having a feeling that it is close to what they want.

It doesn't have basic CS gameplay - guns are too accurate while running (even AK), guns don't have accurate first shot or 2 from standing (those css pros ran around with p90's instead).

No proper recoil because its being developed for consoles and gamepads. Have you ever seen a game with recoil or complex movements needed in a console FPS?

The first person models look worse than dod:Source. The hands look too big and cartoony. The animations are poor . Look at the way he reloads the AK, sure they got the gun to discharge rounds the right side now (wow), and he reloads like I guess he should, but it looks completely un life like. Just poorly animated imo

I don't expect much from the new nade either.. If a team mate has $800 I don't want him blowing it on a 1 time AOE rather than buy a proper weapon, and if its for teams that are already winning in cash they don't need it anyway. The idea of teams spamming routes with them just suggests stalemates will be more common.

I also wonder why Valve didn't invite anyone from the 1.6 side of the community. If they genuinely wanted to make a killer CS game that united the splintered community they shot themselves in the foot by slapping the main competitive side in the face. They practically said they don't care what 1.6 players think
I love how much you're assuming about this when the people, the pros who have actually played the game remarked on how close it plays to the old games with a few exceptions here and there that still need tweaked.

So unless you're one of those players, which I highly doubt, you are making a huge number of assumptions based on very short video clips.
 

Murphy

FNG / Fresh Meat
Nov 22, 2005
7,069
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liandri.darkbb.com
So, I've installed CS:S again and played it a bit with my brother and a friend and the conclusion I've arrived at is that the new Aztec looks a hell of a lot better than the current one... Not that I've ever liked that level much, but at least it looks good now.

Smoke still doesn't have smooth edges. The sprites that go into the ground and walls and you can see the borderlines where they intersect. Maybe smoothing the smoke edges to the world should be an option.

Is it just me or does the cv-47 model (not the animation) look much better than that shiny, smooth new AK? In fact all of the new weapons and their animations look less than stellar. I hope it's because they're still work-in-progress... The maps look so good now, it would be a shame if the weapons took a step backwards.

Zoomed in sniper still looks like from the 90s, early 00s. I understand if they want to stick to their black overlay system for purity's sake, but it's 2011 now: Where are mah fancy distortion effects?

The knife looks very middle-easternish to me. I hope that at least the CTs get a different one!

@melipone:
If you watch this video, near the beginning (around eleven seconds in), you'll see the recoil is still as messy as in CS1.6/CS:S:
Counter-Strike: Global Offensive - Official Gameplay HD - YouTube

I wonder how the console crowd is supposed to compete though. Do they have to play with mouse adapters or do they get auto-aim? I'm guessing auto-aim, but they better make sure this is rock-solid!
I wonder how though. It's not like they have a lot of gameplay-savvy CS pros at hand. Maybe from the xbox1 port of CS1.6? Halo pros? Are there even Halo pros?
Anyway, I think crossplatform play is awesome so I welcome this as much as anybody could welcome it, but I really hope they get this right.
EDIT: Or do the bastards mean PC can play against Mac? Zips? You got your finger on the pulse, right? Any info on this?
 
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