I already played CS.
Weren't you whining yourself inside out in another thread that teamwork is dead in RO2?
'Cause there's more teamwork in 10 minutes of pub countdown than 2 hours in pub territories.
I already played CS.
Cause there's more teamwork in 10 minutes of pub countdown than 2 hours in pub territories.
CD is like perfect game mode sad that people don't play it. Territory is mostly just a huge disaster. Feels like playing call of duty almost.
CD aint a disaster mode where 70% of the team is just camping for some random kills instead of playing for the objective.
Something's off about this gametype, and I think the main thing is the lack of setup time. You're at risk of being shot within about 3 seconds of spawning, which is way faster than even an an arcade game like counterstrike
That said, it's still pretty fun, and I'm certainly glad TWI put in this gametype. Some maps are really fun to play on countdown.
Having given it a new chance to prove itself, I am now a die hard Countdown fan. Everything makes sense now. Territory mode is a mess, like a pretentious team deathmatch. Territory mode itself makes the game look rough and headless.
Countdown is slower, and suddenly all game mechanics just fall into place perfectly. If you have complaints about guns being to accurate or running and gunning being to easy, give Countdown a chance and don't quit until you have re-learned all the maps (they play VERY differently from Territory).
I still haven't figured out how respawns work for either team, but that is about the only mystery. This game mode is straight up Red Orchestra infantry warfare, you can make careful outflanking maneuvers without ever stepping into protected areas. People instinctively move cautiously in groups and save their grenades for clearing out rooms. Since there is no chaotic Territory style battle with players swarming in every direction, and no guaranteed respawns, run and gun insanity is quickly put down. Now it truly is platoon vs platoon, or squad vs squad, which is much more suitable than having whole companies worth of men fighting for single buildings.
Countdown = Red Orchestra
Territory = Team Deathmatch (in disguise)
Firefight = Broken
CD is like perfect game mode sad that people don't play it. Territory is mostly just a huge disaster. Feels like playing call of duty almost.
CD aint a disaster mode where 70% of the team is just camping for some random kills instead of playing for the objective.
I don't know why I can't enjoy Countdown. I should be all over it, but I'm just not feeling it. It feels unrefined somehow. Single life (sort of) = Awesome. Single objective = quite bland and not so awesome.
The worst part of it for me is the constant starting and stopping with each objective that falls. I wish it progressed seamlessly because the short pause in between each objective is a MASSIVE immersion breaker for me.