So this morning I tried something different. I tried to change my Countdown map into a Countdown S&D. So instead of capture terrain the team had to destroy an objective. So I gave both teams and engineer and added satchel objectives with a ROPlacebleVolume. Took out the normal objective in the Kismet logic and gave it a Satchelobjective. Added countdowntime and of we went.
It did not work as i want. I can destroy the objective but there wont be a restart after they destroyed the objective. I might look further.
I guess these Satchelobjective are additional objectives. I need to turn them into some main objective.
My theory was the attacking team also had to defend the engineer
As he provided the charge to destroy the objective.
It did not work as i want. I can destroy the objective but there wont be a restart after they destroyed the objective. I might look further.
I guess these Satchelobjective are additional objectives. I need to turn them into some main objective.
My theory was the attacking team also had to defend the engineer
As he provided the charge to destroy the objective.