Costum Packages not saving in SDK

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Dr. N5xo

FNG / Fresh Meat
Dec 6, 2010
11
9
0
Germany
Hi there, i've been reading these forums for quite a while on these forums for now, but never really posted.

After getting my hand on the RO2 SDK i imported some static meshes i created in 3ds max and also some materials. As usual i created a new custom package in the content browser to save those files there. Saving those package gives me no error, however once i exit the SDK and start it again later the package is always gone from the list again and so i get some errors if i load my map.

Does anyone know a proper working solution and would be kindly willing to help a newbie out? :)
 

Le0

FNG / Fresh Meat
Sep 20, 2011
638
119
0
Neuchatel, Switzerland
save your package, when you re-open the SDK simply click on the open button in the content browser and find your package. It should then be opened again
 

Dr. N5xo

FNG / Fresh Meat
Dec 6, 2010
11
9
0
Germany
Thanks for your answer, but the problem when i open the package again after a restart is that it is empty or at best half the files inside it are still there, the rest is just gone without a trace
 
Last edited:

Dr. N5xo

FNG / Fresh Meat
Dec 6, 2010
11
9
0
Germany
rightclick package > Fully load is greyed out for me, can't click it. Might the problem be that i have the packages located in a special folder on my desktop, from where i import them instead of placing them in some special RO2 SDK directory?

Just in case i'm making a major mistake, thats how i create custom packages.

Open content browser > New > Import (some .tga and meshes) > rightclick save

And then the next time i load the SDK and open the package the stuff i imported is just gun, however the folder structure remains.
 

ro_sauce

FNG / Fresh Meat
Sep 26, 2007
3,134
329
0
bwhgaming.com
lol, i'm sure he wouldve figured it out, i just recently started learning the udk, and it's quite a bit different coming from ut2k4 editor.
 

ro_sauce

FNG / Fresh Meat
Sep 26, 2007
3,134
329
0
bwhgaming.com
i found out by right clicking everything, left clicking, just messing around and see what happens.

eventually i'll do some hardcore studyin.

it's quite a shock coming from kf sdk.
 

Dr. N5xo

FNG / Fresh Meat
Dec 6, 2010
11
9
0
Germany
Hm..i already wrote this 2 days ago, yet it seems it has been lost in the moderator approve system, so once again i'll try.

The option rightclick > Fully load is greyed out for me, i can't click it. Besides that, is there any option to make the SDK automaticly load certain packages on launch by placing them in a special directory so i don't need to do it manually?