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RO2 Conversion of .texture2D to .dds or similar

Purgen

FNG / Fresh Meat
May 10, 2016
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I've been tinkering around a few games with hobby retexturing works, and would like to try something out with RO2.

I would prefer not having to rip the textures out to begin with but rather do it properly, are there any conversion tools available out there?
 

Beskar Mando

Grizzled Veteran
Dec 13, 2014
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Baltimore, Maryland
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UnModel

UnModel

http://www.gildor.org/en/projects/umodel
Use this. Read the .txt for command keys and instructions.
Though this just extracts from packages, into (if I remember correctly) a Targa or PNG.
You'll have to convert it using other software if you want a different file format that is. Though if it's purely for RO2 and not another game, there is no reason to convert it in the first place. Unless the program you are using requires it.
 
Last edited:

Beskar Mando

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Dec 13, 2014
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You'd just need to reimport the texture, remember it has to be in dimensions of powers of 2. (512, 1024, etc) I actually haven't bothered to look into the uniforms, and the character/controller/pawn setup for RO2, not really my area. If you need help you'd be best be talking to Lemonater or RandomPerson. Both of whom I know have experience in the texture/material/model division of pawns in this game.
 

Lemonater47

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Sep 25, 2014
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Not all character textures are squares. RS has some 1k by 2k textures and some 2k by 4k textures. RO2 is all 2k by 2k. If you replace anything it has to be the same aspect ratio.
 

Beskar Mando

Grizzled Veteran
Dec 13, 2014
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Not all character textures are squares. RS has some 1k by 2k textures and some 2k by 4k textures. RO2 is all 2k by 2k. If you replace anything it has to be the same aspect ratio.
Probably should have clarified, I did kind of sort of allude to that, but I guess I wasn't clear enough. Can be 2048x1024 512x2048, etc as long as each dimension is a power of two.