There can be some merit in contracting ballistic curves (in other words bullet starting with a smaller velocity and dropping faster) because on average monitors, targets appear two times further than they are in the game world. This issue leads to the problem that (except for scoped weapons) drop compensation is rarely required.
Contracting ballistic curves will make drop compensation a more frequent interaction and highlight this aspect of the game.
Contracting ballistic curves will make drop compensation a more frequent interaction and highlight this aspect of the game.