I noticed in the latest patch that bullet impact sounds were made slightly louder. I was skeptical at first, thinking that I was hearing something I was not, so I asked DrGuppy in game (a Tripwire employee) and he confirmed that the bullet impact sounds indeed were changed last patch.
The changes to them are most definitely in the right direction and I applaud Tripwire for listening to the community and implementing suggestions such as this into their games. However, I believe that the sounds are still a bit too quiet and not noticeable enough, this can be seen in me not even knowing for sure if the changes were implemented without me asking a developer. The changes did not make me frightened of the bullets hitting near me, which I had hoped would happen, it only made me more aware of how many bullets were fired in my direction.
I strongly believe, and hope others do as well, that if the issues I have with the bullet impact sounds were to be addressed that firefights in both Rising Storm and Heroes of Stalingrad would be greatly improved. I believe that implementing the following changes would make suppression work better and would make people acutely aware of the amount of lead being shot at them. This awareness only helps the firefights because it makes the player aware of how many bullets are whizzing towards him and how intense the fight he is in really is.
List of suggested changes:
1. Increase the volume of bullet impacts even more. The changes implemented in the patch did not induce fear in me, they simply made me slightly more aware of their presence. Increasing the volume of them even more will more strongly communicate to the player that he or she should get down or get into cover. After all, having a loud noise is more frightening than a little pip.
2. Reduce fall off for the sound of bullet impacts. Currently their volume drop off is very fast and bullets hitting only 5 meters away sound like they are actually hitting around 15 meters away. Implementing this change will make suppressive fire more frightening by making the player more aware of how many bullets is being shot at him or her. Inaccurate fire should not necessarily be ignored, and as such the volume drop off should not be quite as harsh as it is currently. Additionally I think this change will also allow the player to more easily make informed decisions about how to respond to incoming fire. Close calls will be frightening, but ones that are farther away can be responded to by quickly popping out of cover. Finally this change will also more easily allow the player to recognize if teammates are under heavy fire or not.
Again, I applaud Tripwire for listening to the community and implementing popular suggestions from them. I love this game and want to see it get better. Hopefully Tripwire reads these suggestions and sees some merit in the feedback I have provided and considers to implement them in the game.
The changes to them are most definitely in the right direction and I applaud Tripwire for listening to the community and implementing suggestions such as this into their games. However, I believe that the sounds are still a bit too quiet and not noticeable enough, this can be seen in me not even knowing for sure if the changes were implemented without me asking a developer. The changes did not make me frightened of the bullets hitting near me, which I had hoped would happen, it only made me more aware of how many bullets were fired in my direction.
I strongly believe, and hope others do as well, that if the issues I have with the bullet impact sounds were to be addressed that firefights in both Rising Storm and Heroes of Stalingrad would be greatly improved. I believe that implementing the following changes would make suppression work better and would make people acutely aware of the amount of lead being shot at them. This awareness only helps the firefights because it makes the player aware of how many bullets are whizzing towards him and how intense the fight he is in really is.
List of suggested changes:
1. Increase the volume of bullet impacts even more. The changes implemented in the patch did not induce fear in me, they simply made me slightly more aware of their presence. Increasing the volume of them even more will more strongly communicate to the player that he or she should get down or get into cover. After all, having a loud noise is more frightening than a little pip.
2. Reduce fall off for the sound of bullet impacts. Currently their volume drop off is very fast and bullets hitting only 5 meters away sound like they are actually hitting around 15 meters away. Implementing this change will make suppressive fire more frightening by making the player more aware of how many bullets is being shot at him or her. Inaccurate fire should not necessarily be ignored, and as such the volume drop off should not be quite as harsh as it is currently. Additionally I think this change will also allow the player to more easily make informed decisions about how to respond to incoming fire. Close calls will be frightening, but ones that are farther away can be responded to by quickly popping out of cover. Finally this change will also more easily allow the player to recognize if teammates are under heavy fire or not.
Again, I applaud Tripwire for listening to the community and implementing popular suggestions from them. I love this game and want to see it get better. Hopefully Tripwire reads these suggestions and sees some merit in the feedback I have provided and considers to implement them in the game.