Ranting while fun may not solve issues so lets be constructive.
The issues
Song Be:
3 RPGs, 2 Hueys and very Few helicopter landing spots. Unless you want to land miles away. Not to mention this map is extremely dependant on helicopters to win.
Tickets are 400 each. Which is too damn low. If the map lasts more than 20 minutes the tickets are almost out. And its 40 minutes long. 40 minutes is fine for an SU map. But it needs more tickets.
The NVA can place tunnels in a lot of places. So extremely dependant on the Cobra and loach to deal with them. Or at least spot them so they can be hunted down.
Song be needs it's tickets increased to 600 each at least. With 2 RPGs instead of 3. They don't bother hunting the attack choppers. They will however shoot at them if they come close enough. Which only happens if they start tunnel hunting.
Cu Chi:
Main issues. Timer is too long and the Americans don't have enough tickets. If the Americans don't bumrush the cap points they will run out of tickets. This map NEVER ends with the full 40 minute timer running out. It either ends with the American's taking G or the Americans running out of tickets. Or lockdown and we'll get to that in a minute.
Americans need about 50-70 more tickets and the time reduced to about 35 minutes.
Hue City:
A map more Biased in the Americans favour this time around. Because they have all the time in the world to cap the points. The American arsenal also seems to excel in an Urban environment. As they barely ever lose more tickets than the VC. Lockdown can save the day for the VC. A little bit too easily if I may say.
Really a time reduction to between 30-35 minutes is all that's really needed.
Hill 937:
This mess of a map. With the balance change of the century right here and the only balance change from the late beta's to live release. Giving the NVA 500 tickets as a knee jerk reaction to 330 being too low. 500 for the defenders and 450 for the attackers. Because **** it right? That's probably the thought process used to come to the conclusion the defenders needed more than the attackers.
Then there's the time. 40 minutes. When the map often ends in 20 minutes. Or less. Never ever more than 25 minutes due to the fact the Americans run out of reinforcements before then. Or lockdown.
The last cap zone is also impossible to defend. That needs a large rework in its design to allow the defenders to properly reinforce the position.
Reduce the map time to between 20-25 minutes. Reduce NVA tickets to 450 and raise American tickets to 550. And have another think of how you can make E actually defendable.
An Lao:
The only map in the game which doesn't have any bloody problems. It actually works. It's balanced. It's challenging, engaging and epic. People do seem to get Glued to C a bit much but that's my only criticism and with time that will probably change with the player base changing. 687 tickets a side. Or some weird number. Which is enough for the full 40 minutes for this map. And I have seen them run out before too. But within the last 5 minutes. Within the last 5 minutes is the only time tickets should run out. Not before.
Lockdown:
Told you I was getting to this. Main issue with this is...
It kicks in far too early.
Like is it using the RO2 timers for lockdown to take effect? Because if it is it shouldn't be. RS2 is a slower paced game in terms of flow. Lockdown needs to take LONGER before it becomes active. The 3 minute warning is fine but it taking like 5 minutes of nobody taking a cap zone is too damn short in this game. To the point where more and more servers are removing lockdown entirely. Which makes things even worse. Lockdown timers need to make more sense in this game.
So there you go. Me being constructive. Very rarely sarcastic through that whole thing.
The issues
Song Be:
3 RPGs, 2 Hueys and very Few helicopter landing spots. Unless you want to land miles away. Not to mention this map is extremely dependant on helicopters to win.
Tickets are 400 each. Which is too damn low. If the map lasts more than 20 minutes the tickets are almost out. And its 40 minutes long. 40 minutes is fine for an SU map. But it needs more tickets.
The NVA can place tunnels in a lot of places. So extremely dependant on the Cobra and loach to deal with them. Or at least spot them so they can be hunted down.
Song be needs it's tickets increased to 600 each at least. With 2 RPGs instead of 3. They don't bother hunting the attack choppers. They will however shoot at them if they come close enough. Which only happens if they start tunnel hunting.
Cu Chi:
Main issues. Timer is too long and the Americans don't have enough tickets. If the Americans don't bumrush the cap points they will run out of tickets. This map NEVER ends with the full 40 minute timer running out. It either ends with the American's taking G or the Americans running out of tickets. Or lockdown and we'll get to that in a minute.
Americans need about 50-70 more tickets and the time reduced to about 35 minutes.
Hue City:
A map more Biased in the Americans favour this time around. Because they have all the time in the world to cap the points. The American arsenal also seems to excel in an Urban environment. As they barely ever lose more tickets than the VC. Lockdown can save the day for the VC. A little bit too easily if I may say.
Really a time reduction to between 30-35 minutes is all that's really needed.
Hill 937:
This mess of a map. With the balance change of the century right here and the only balance change from the late beta's to live release. Giving the NVA 500 tickets as a knee jerk reaction to 330 being too low. 500 for the defenders and 450 for the attackers. Because **** it right? That's probably the thought process used to come to the conclusion the defenders needed more than the attackers.
Then there's the time. 40 minutes. When the map often ends in 20 minutes. Or less. Never ever more than 25 minutes due to the fact the Americans run out of reinforcements before then. Or lockdown.
The last cap zone is also impossible to defend. That needs a large rework in its design to allow the defenders to properly reinforce the position.
Reduce the map time to between 20-25 minutes. Reduce NVA tickets to 450 and raise American tickets to 550. And have another think of how you can make E actually defendable.
An Lao:
The only map in the game which doesn't have any bloody problems. It actually works. It's balanced. It's challenging, engaging and epic. People do seem to get Glued to C a bit much but that's my only criticism and with time that will probably change with the player base changing. 687 tickets a side. Or some weird number. Which is enough for the full 40 minutes for this map. And I have seen them run out before too. But within the last 5 minutes. Within the last 5 minutes is the only time tickets should run out. Not before.
Lockdown:
Told you I was getting to this. Main issue with this is...
It kicks in far too early.
Like is it using the RO2 timers for lockdown to take effect? Because if it is it shouldn't be. RS2 is a slower paced game in terms of flow. Lockdown needs to take LONGER before it becomes active. The 3 minute warning is fine but it taking like 5 minutes of nobody taking a cap zone is too damn short in this game. To the point where more and more servers are removing lockdown entirely. Which makes things even worse. Lockdown timers need to make more sense in this game.
So there you go. Me being constructive. Very rarely sarcastic through that whole thing.