It seems like there is lots of talk bouncing around about what will be used to make structures. When HOS was first announced I heard that all buildings will need to be made in 3dsmax and they will all be statics or made of statics. Then other threads have talked about using BSP because it occludes sounds which seems ideal. I dont see a reason to make a 3 story building out of statics if it wont occlude sound.
So are we really changing up the build process here or is it really more like it was in ROost?
Is the formula going to be something like outside structures like a chickencoop or outhouse or half wall will be a static and building shells and inner walls will still be carved BSP? I dont want to get into building some bsp shells only to find I cant use them.
It would be nice to know exactly what can be imported from UnrealUDK and what cannot.
So are we really changing up the build process here or is it really more like it was in ROost?
Is the formula going to be something like outside structures like a chickencoop or outhouse or half wall will be a static and building shells and inner walls will still be carved BSP? I dont want to get into building some bsp shells only to find I cant use them.
It would be nice to know exactly what can be imported from UnrealUDK and what cannot.