Concept art?

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Sgt. Lag

FNG / Fresh Meat
Mar 23, 2009
371
1
0
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Argentina, BA
www.iq4.com.ar
Before the game was released, there were a few announcements explaining the creation of a few zeds along with some concept art.

These are the links to said notes:
Crawler:
[URL="http://steamcommunity.com/games/KillingFloor/announcements/detail/55312199305661868"][url]http://steamcommunity.com/games/KillingFloor/announcements/detail/55312199305661868[/URL][/URL]
[URL="http://steamcommunity.com/games/KillingFloor/announcements/detail/55312199306292134"][url]http://steamcommunity.com/games/KillingFloor/announcements/detail/55312199306292134[/URL][/URL]
[URL="http://steamcommunity.com/games/KillingFloor/announcements/detail/55312199307457327"][url]http://steamcommunity.com/games/KillingFloor/announcements/detail/55312199307457327[/URL][/URL]

FP:
[URL="http://steamcommunity.com/games/KillingFloor/announcements/detail/55312767722451980"][url]http://steamcommunity.com/games/KillingFloor/announcements/detail/55312767722451980[/URL][/URL]

I really liked those releases, and as a student of sorts I also found them useful.

It would be nice to see a release with the rest of the concept art of the other zeds and enviorenments if any, I love concept art, and I have always found it to be one of the most pleasant and interesting unlockables in games (You could release some of the study material for RO:HOS once the game is out too, that would be cool).

I was also wondering if you have designs for the characters in the DLC. I find it almost impossible to model anything without drawing some concept art first, and I've noticed that some characters, Wilkens in particular have some very complex shapes so I doubt you guys just improvised that in the model.

Thanks. And don't look back, there's a yeti behind you, Im serious.