Tripwire Interactive Forums

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For the past week I've been pouring over tutorials and trying to find out as much as possible about the UDK in anticipation of the HOS SDK release.

What I haven't been able to find out through various Google searches, however, are the answers to a few questions:

1. Does the engine allow for if/then commands? (If you capture point A, then you get more re-enforcements, or more arty, for example)

2. Can you create random spawn points for objects other than HMG's?

3. Can you limit # of re-spawns for vehicles? You could in DH, IIRC.

4. Can you have "conditional" class selection? For instance, if a team only gets 6 tanks per game, can players in the Tank Commander class then automatically re-spawn as riflemen after all the tanks are used up)

5. Can you import a GIS style DEM (or a 3D topo map) and have the engine automatically create a height map from the data?

6. Can 1 objective be split into 2 cap. zones? (ex. In order to capture a road intersection you need to control buildings on both sides of the street)

Thanks in advance, fellas'