Hey, I took your advice and spent the last 12 hours doing this. I made one window very simple out of a segmented cube. Them duplicated and stiched everything together. the result in Maya looked pretty good:
but after importing into kf sdk:
See how it added a bunch of 45 deg segmenting edges? Like its auto-triangulating...
The lighting still does look better, but I want to know why its auto triangulating on export... all that is turned off.
Also, suggestions for optimizing would be good. Specifically, in the maya file which only has 90 deg angles, which lines can I delete? I suspect I can delete the vertical lines at the very top since there is a horizontal line above the windows keeping them segregated.... but I'm not sure... This type of info seems to be hard to come by..
Later, and thanks thus far.