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KF Compiling breaks the game.

ArcheKruz

Grizzled Veteran
Jan 2, 2013
479
1
I noticed that after compiling a mod from a source, the game breaks and is unable to connect to any servers. I noticed this yesterday when I tweaked the damage and shop values in the included sources of the SVD, L96AWP and G2Contender weapon mods, and then testing them afterwards in my personal server, that I am unable to connect to it, and any other servers.

What I noticed is that after compiling with the command "ucc make" , the connect message reads "F10Cancels" instead of "F10 Cancels" Even restoring the System folder to what it was before the compile didn't fix it, which tells me that something else had messed up. The only way to fix this (Temporarily) is to delete the Syetem folder in the KF directory, and re-verify cache. This is cumbersome, and I would like to avoid having to do that. Does anyone else have this problem?
 
Last edited:
For more info, here's the long I got after launching the game, and attempting to connect to a server after the compile.

http://pastebin.com/1w6upST3
Spoiler!
 
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